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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Milling Time
Windmill hat????
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Blueberry
- Posts: 241
- Joined: Sun Dec 09, 2012 1:39 am
- Location: USA
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Milling Time
can't put malted barley in milling machine? intended?
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Game Development: Milling Time
The third one, obviously.Blueberry wrote:take your pick
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Milling Time
dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?

i dont think dead horses should float. maybe its a point?

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tomaty
- Posts: 16
- Joined: Tue May 26, 2015 7:32 pm
Re: Game Development: Milling Time
Weird things are happening..
Can't open my cupboards with display signs in front of it anymore, idk if it's possible or not, but removing the hitboxes from these signs might fix the problem.
Mining is somewhat buggy too, not sure why, but my clicks are not answering correctly
Can't open my cupboards with display signs in front of it anymore, idk if it's possible or not, but removing the hitboxes from these signs might fix the problem.
Mining is somewhat buggy too, not sure why, but my clicks are not answering correctly
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Milling Time
Seems like sprinting while lifting stuff doesn't actually make you move any faster despite having an increased stamina drain, unless your strength also matters for incremental increases of speed at each level of running or something weird like that.
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Iryn
- Posts: 113
- Joined: Wed Mar 03, 2010 7:33 pm
Re: Game Development: Milling Time
I've got my Minions-er, Loyal Belkans working on building us a solid black tower right now... this is totally gonna be our next project. So what does the interior of the Windmill look like? Can I attach a cellar to it?


Metzger, Lawspeaker of Nord Belka
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Milling Time
If it should have effect on something. It's speed. Not quality. Re-building your mills each time you find higher quality materials is not too fun.loftar wrote:...not currently. ^^linkfanpc wrote:But do you have any plans on making the machine's quality effect the output?
May the recent change to beehives be a lesson.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
As part of the patch, I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now), so if you have some very specific and precise alignment of stuff, that may need to be readjusted.tomaty wrote:Can't open my cupboards with display signs in front of it anymore
I can't imagine it to be an FP-related bug, since the server only sends 2D positions to the client anyway. Is this really a new phenomenon?Ukhata wrote:dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?
"Object-oriented design is the roman numerals of computing." -- Rob Pike


