no, I meant do babies still "shoot" over fences when the females give birth?Granger wrote:Having pens to separate male from female will help you with selecting which to breed, letting them follow the call of nature directly after maturing might neither have the quality result you aim for nor helps with keeping fodder consumption at bay.edit: also do I need to do a 2 pen system(to keep the babies when they born in the pens) or has hat been fixed?
As long as they can 'reach' a lactating female (range IIRC like a trough) all is well.
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jpublic
- Posts: 29
- Joined: Sun Jun 09, 2013 7:56 pm
Re: calf Q going into mature cow Q
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: calf Q going into mature cow Q
In theory this should be fixed and at least be a rare event.jpublic wrote:no, I meant do babies still "shoot" over fences when the females give birth?
In case you should be able to reproduce it: Loftar would be happy to hear how.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Grand List of Simple Questions
I am trying to make a set of gear for my questing runs.
Ideally I would like it to have bonuses to Exploration, Perception, and Survival so I can spot things and get better quality things as I run from quest to quest.
Looking at the wiki I see that a Spruce hat at q10 adds +1 PER and Ranger Pants at q10 adds +5 Stealth and +5 Exploration.
I made a hat and it came out q15 but gave no PER bonus and I made a pair of pants at q13 and again no bonus.
Before I waste time making every item in the list, do clothing items not give the bonuses the wiki says? Are the bonuses only from gilding ?
Also I played Salem for awhile and they had this manequin that would insta switch clothing sets for you, does HnH have anything like that ?
Ideally I would like it to have bonuses to Exploration, Perception, and Survival so I can spot things and get better quality things as I run from quest to quest.
Looking at the wiki I see that a Spruce hat at q10 adds +1 PER and Ranger Pants at q10 adds +5 Stealth and +5 Exploration.
I made a hat and it came out q15 but gave no PER bonus and I made a pair of pants at q13 and again no bonus.
Before I waste time making every item in the list, do clothing items not give the bonuses the wiki says? Are the bonuses only from gilding ?
Also I played Salem for awhile and they had this manequin that would insta switch clothing sets for you, does HnH have anything like that ?
Don't hate me 'cause I'm Beautiful
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Grand List of Simple Questions
Game Development: My Kind of Patch should help with that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Grand List of Simple Questions
Crafted equipment no longer have any bonuses initially attached to them except for some of the two slot stuff like bear cape.KatoKhan wrote: Looking at the wiki I see that a Spruce hat at q10 adds +1 PER and Ranger Pants at q10 adds +5 Stealth and +5 Exploration.
I made a hat and it came out q15 but gave no PER bonus and I made a pair of pants at q13 and again no bonus.
You only get the bonus from gilds now and you have a 100% success rate of attaching any gild to any piece of equipment but the random chance that factors in applies to whether or not you'll receive another gilding slot after applying the first. Each piece of equipment has a specific affinity or two attached to it such as survival and using the gilds with the matching affinity increases your chance to obtain another gilding slot on the equipment. That chance also increases based on your skill in that area.Before I waste time making every item in the list, do clothing items not give the bonuses the wiki says? Are the bonuses only from gilding ?
Not at the momentAlso I played Salem for awhile and they had this manequin that would insta switch clothing sets for you, does HnH have anything like that ?
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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Grand List of Simple Questions
This is someone else's road (I've not followed it, so I don't know who's and if it's claimed) and I only have 30 strength. No dice with a pickaxe. Do you have an estimate for required str, or a soak value?Kaios wrote:I'm wondering if the person who wrote that still had 10 strength when they tried. Destroying your own roads wood or stone is relatively easy, it's destroying roads owned by someone else that requires a little more effort. Either way there's no need for any siege machine.Fratari wrote:What does it take to destroy a milestone? The wiki says the'yre a real pain even for developed villages, but doesn't say more than that. Could they be destroyed with a wrecking ball?
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Grand List of Simple Questions
If you make sure to have crim acts off and attempt to destroy the road and can at least hit it (or try to) then none of the end points are on a claim. You're right actually I forgot that it's easier to destroy a road from the end point than it is in the middle so while you may not be able to break it with 30 str and a pick from a mid point it could be possible from an end. The broken/end points are easier to destroy than attached ones.Fratari wrote: This is someone else's road (I've not followed it, so I don't know who's and if it's claimed) and I only have 30 strength. No dice with a pickaxe. Do you have an estimate for required str, or a soak value?
I can't imagine you needing much more than 30 to break a mid point with a pick though, maybe 50+
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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Grand List of Simple Questions
Okay, thanks, at least I don't have to worry about criminal acts.Kaios wrote:If you make sure to have crim acts off and attempt to destroy the road and can at least hit it (or try to) then none of the end points are on a claim. You're right actually I forgot that it's easier to destroy a road from the end point than it is in the middle so while you may not be able to break it with 30 str and a pick from a mid point it could be possible from an end. The broken/end points are easier to destroy than attached ones.Fratari wrote: This is someone else's road (I've not followed it, so I don't know who's and if it's claimed) and I only have 30 strength. No dice with a pickaxe. Do you have an estimate for required str, or a soak value?
I can't imagine you needing much more than 30 to break a mid point with a pick though, maybe 50+
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Grand List of Simple Questions
Thanks for the explantions, y'all.
Don't hate me 'cause I'm Beautiful
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Grand List of Simple Questions
I found a skinless boar corpse, and I can't butcher it. It appears gray on the minimap. Do I lack a skill, or is this bugged? It's not on a claim and yes, I have an axe equipped
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