been wondering what would be considered a efficient town layout
this layout is not efficient at all honestly but figured id throw it out there
currently thinking about building new village with a more efficient layout cause i get annoyed by current village layout
any and all advise or anything whould be great
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viznew
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efficient village layout
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sMartins
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Re: efficient village layout
Nicer towns are not efficients...so you are good....take a look at Rome and New York
(now i put the tag: joking)
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Ysh
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Re: efficient village layout
I see this posting before. Maybe relevant to you interest.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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viznew
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Re: efficient village layout
yes thats awsome ty for that one its goodYsh wrote:I see this posting before. Maybe relevant to you interest.


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viznew
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Re: efficient village layout
lol ill still build nice town to be nice but i think a sturdy place to just get stuff done would be good currently gotta run all over to get crafting and stuff done from one side to other all the time gets annoying, plus nice town is open and all the time people walk off with stuff lolsMartins wrote:Nicer towns are not efficients...so you are good....take a look at Rome and New York(now i put the tag: joking)


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eXmart
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Re: efficient village layout
Saw this thread sometime ago - viewtopic.php?f=40&t=50040&p=658655 . Looking at the base, it looks like stuff still needs to be moved from places to places though.
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shampizle
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Re: efficient village layout
minigrid 3x3
center being where the charter stone or teleporting is
and then outline it with the community houses
then make an inner wall where u can do tree growing, animals pens, and housing
then make an outter wall and inbetween that ur farm and windmills
center being where the charter stone or teleporting is
and then outline it with the community houses
then make an inner wall where u can do tree growing, animals pens, and housing
then make an outter wall and inbetween that ur farm and windmills
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shubla
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Re: efficient village layout

This is very safe. No one can see to grey area so you can be in peace. Area that can be seen, orange one. Can be used for tree planting and other stuff that requires lot of space but doesnt require much of walking around.
Dimensions are good for few people. But for bigger villages you have to increase size. Safety can be added by adding palisade segments. like this.
Red lines mean palisade.

If you want plot based village.
This can be made to that also.

Each plot has gate that leads inside the 100x100 public area, and outside.
Very handy!

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viznew
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Re: efficient village layout
what about like workstations and farm placement im hopeing to optimize community work and craft areas mostly, thou good stuff so far but its mostly def which is great stuff


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jordancoles
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Re: efficient village layout
Do not connect palisade from your outter wall to your innerwall
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
