Instead of WWWs I was thinking there could be wild versions of all the crops. You'd still have to dry them to get seeds you could plant, but they could be used in cooking recipes and the like.
That way new players could be introduced to smaller quantities of mid-game food, and it'd make things less frustrating for people who keep getting the same 2 seeds.
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Shadow7168
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Wild Crops
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shubla
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Re: Wild Crops
Early game food needs to be added.
Stuff that you can eat before hunting/farming.
Stuff that you can eat before hunting/farming.

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Granger
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Re: Wild Crops
There imho is enough stuff to eat, it is just not very effective in terms of FEP.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Flyrella
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Re: Wild Crops
In very early versions of h&h q10 crops were just randomly growing everywhere (that was made by the map generator in the beginning of the world). Apparently, the problem was that if you harvest them, they wouldn't respawn unless replanted. So, new players in late world could not have some important crops, unless they stole them or looted abandoned places. I guess, that was the reason why www as a forageable item was introduced (maybe I am wrong).
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Granger
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Re: Wild Crops
The current crops could as well spawn dynamically (like other forageables) as a wild version, tint them a bit in colour (for both gobj and invobj) so Jorb dosn't need to draw new ones. As an additional hoop to jump through to go from wild to domesticated version (to delay early game a bit) they could get another aspect that nerfs them (like less FEP or not useable for certain crafting) which vanishes over some generations of being replanted on a field.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MadNomad
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Re: Wild Crops
you can easily get 50 - 100 in stats quickly with berries that have 1 or lower hunger
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maze
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Teleskop
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Re: Wild Crops
or make a generic looking bush that would give you a random seed kinda like the beach trashpiles work
Teleskop
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jorb
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Re: Wild Crops
Suggested a bunch.
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