Require siege weapons for Knarrs to be stolen from. Possibly give them a shield too
So we can travel the map as nomads and pirates without having to worry about our stuff being stolen
Edit: Or theft at the very least
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shadyg0d
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Require siege to steal from Knarr
Last edited by shadyg0d on Tue Dec 06, 2016 7:04 pm, edited 1 time in total.
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Burinn
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Re: Require siege to steal from Knarr
That'd be kinda silly though wouldn't it? I don't know that Knarr's were really ever meant to have the same functionality as a "base".
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Ysh
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Re: Require siege to steal from Knarr
I think some ''mobile claim'' systems is some thing that need ''object controlled object'' update to do. I imagine some feature like this will come after that one, if at all.shadyg0d wrote:Require siege weapons for Knarrs to be stolen from. Possibly give them a shield too
So we can travel the map as nomads and pirates without having to worry about our stuff being stolen
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shadyg0d
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Re: Require siege to steal from Knarr
Maybe not originally intended but I know lots of people are interested in doing this. Obviously it shouldn't be as strong as a regular "base", but at least it would require more than theft to steal from.Burinn wrote:That'd be kinda silly though wouldn't it? I don't know that Knarr's were really ever meant to have the same functionality as a "base".
I mean at the very least they should require theft, but that still wouldn't be secure enough for most people to risk taking their belongings with them.
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shubla
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Re: Require siege to steal from Knarr
We need captains quartersBurinn wrote:That'd be kinda silly though wouldn't it? I don't know that Knarr's were really ever meant to have the same functionality as a "base".

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