Natural resources - no scents left

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Qeeet
Posts: 355
Joined: Tue Aug 06, 2013 8:55 pm

Re: Natural resources - no scents left

Post by Qeeet »

LadyGoo wrote:
Qeeet wrote:
LadyGoo wrote:Guess the word "balance" is appliable to you only in terms of "balancing the carrot fields growth rate" and "increasing stockpile sizes", or "having invulnerable characters and cities" and "there is no quality in the game". :lol:
I must admit that until bots are not officially supported in the client, advices/critics of people who using them cannot improve the game, instead they could even worsen the situation.
It reminds me in some way government lobbying laws for themselfs.
Oh, It take it you are some sort of elite martyr that has to be heard just because you do not use bots :lol:
maybe you are right to some extent. I often do stuff irl for free, just because I can, because I want, because I'm motivated to change the world, because if don't do anything - anything is not gonna change.
Carbon based lifeforms <3
Qeeet
Posts: 355
Joined: Tue Aug 06, 2013 8:55 pm

Re: Natural resources - no scents left

Post by Qeeet »

So, filling vessels with water doesn't leave scents. Has anybody got any losses due to that?
Waiting for same is applied to ball clay.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Natural resources - no scents left

Post by jorb »

I see no motivation as to why this should be changed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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