Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.
Saergof
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Re: Game Development: Hairy Mallard

Post by Saergof »

Burinn wrote:Something about the names for the patches makes my skin crawl, every time.
Yeah, it seems that devs have perfectly attuned taste to amuse themselves with precise kitsch titles. Maybe to not let the people forget that they should not go to hearthlands, tis a silly place.
ven
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Re: Game Development: Hairy Mallard

Post by ven »

Where is azrid with a screen of the hair types and duck parts?
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FictionRyu
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Re: Game Development: Hairy Mallard

Post by FictionRyu »

strpk0 wrote:
FictionRyu wrote:Is there a difference in slot numbers between a hunters belt and poor mans belt?
hunters has 2, poor has one
Thank you.
Scooby Doo taught us that the real monsters are humans.
pietin2
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Re: Game Development: Hairy Mallard

Post by pietin2 »

I know jorb said they added tool belt but I can't find it under anything. Would someone please tell me where it's located? I was so excited about it.
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APXEOLOG
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Re: Game Development: Hairy Mallard

Post by APXEOLOG »

Seems like it will be interesting to play, with all this nice new stuff. gj
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loftar
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Re: Game Development: Hairy Mallard

Post by loftar »

pietin2 wrote:I know jorb said they added tool belt but I can't find it under anything. Would someone please tell me where it's located? I was so excited about it.
It is not a new item, but rather the existing belts have been made into tool belts.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Saergof
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Re: Game Development: Hairy Mallard

Post by Saergof »

pietin2 wrote:where it's located? I was so excited about it.
You should equip the belt item on your character. After that right click on equipped belt, you'll see the belt slots.
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FictionRyu
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Re: Game Development: Hairy Mallard

Post by FictionRyu »

pietin2 wrote:I know jorb said they added tool belt but I can't find it under anything. Would someone please tell me where it's located? I was so excited about it.
It's not a new item it's on. There's two belts in the game already and that's where the toolbelt is. You have the Poor Man's Belt which has one (1) toolbelt slot and the other is the Hunter's Belt which has two (2) slots.
Scooby Doo taught us that the real monsters are humans.
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loftar
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Re: Game Development: Hairy Mallard

Post by loftar »

strpk0 wrote:It seems like slings don't work when being used from toolbelts (selecting shoot results in the "you lack a ranged weapon to shoot with" message)
This is intentional. We didn't want combat actions to auto-switch items, lest you accidentally your sword right in the middle of a fight or something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
candycane66
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Re: Game Development: Hairy Mallard

Post by candycane66 »

Running after a flying duck on a horse kills the duck from trampling. Even though it's flying.

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