Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Hairy Mallard

Post by azrid »

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sabinati
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Re: Game Development: Hairy Mallard

Post by sabinati »

that's pretty terrifying
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zebratul
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Re: Game Development: Hairy Mallard

Post by zebratul »

Second male's style is amazing. I wish we could change hair on existing chars.
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shubla
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Re: Game Development: Hairy Mallard

Post by shubla »

What the heck devs.
Even north korea has more hairstyles than your game!
We need more of em!
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Kaios
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Re: Game Development: Hairy Mallard

Post by Kaios »

I thought with the tool belt slots I'd be able put some tools in and also wear two tsacks and retain the inventory space while I chop wood for example but it doesn't work like that so I don't really see the value in it. The quick switching is nice I suppose but not exactly necessary nor even a big deal to be honest I have no problem switching out a tsack for an axe manually or faster stone chipping while holding on to my B12 would have been nice but it just sends the B12 to tiny slot hell instead which scared the shit out of me at first when it vanished.
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chocolaterain
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Re: Game Development: Hairy Mallard

Post by chocolaterain »

lets kill da server

beeetch
what a b e a u t i f u l duwang
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Karede
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Re: Game Development: Hairy Mallard

Post by Karede »

Making mallards be faster than a rowboat is just diabolical
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Zeler
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Re: Game Development: Hairy Mallard

Post by Zeler »

Karede wrote:Making mallards be faster than a rowboat is just diabolical
They are the same speed. Not like it makes much diffrence.
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azrid
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Re: Game Development: Hairy Mallard

Post by azrid »

The male hairstyles make them look like a biker gang.
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loftar
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Re: Game Development: Hairy Mallard

Post by loftar »

Kaios wrote:I thought with the tool belt slots I'd be able put some tools in and also wear two tsacks and retain the inventory space while I chop wood for example but it doesn't work like that
We only made the t-sacks as good as they are precisely because they cannot be used permanently, though. They're supposed to be a trade-off.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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