Problem: A lot of people get upset about new worlds and feel like their progression is lost from generating new worlds and that their countless hours and labor is pointless.
Idea: The idea I had was a vanity/prestige reward system. The idea is to take the player's stats and turn them in a score number at the end of each world. The score determines the tier of a vanity items, emotes, or prestige of some sort that affects the players in the new world in no way what to so ever other than allowing the player to show off what they have accomplished in previous worlds.
As an example, lets say I obtained a score of 100k which I guess would be pretty low. So I get a little emote that I can do to show other players I obtained a score off 100k-250k tier. Better the tier, the better emotes and you also would get access to previous emotes.
This helps give a little reward for competing each world and puts a little bit more aim in obtaining a better score.
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Vanity Items From Old Worlds
since I would have a pretty dank score, think they would finally give me my Dab emote?LostJustice wrote:Problem: A lot of people get upset about new worlds and feel like their progression is lost from generating new worlds and that their countless hours and labor is pointless.
Idea: The idea I had was a vanity/prestige reward system. The idea is to take the player's stats and turn them in a score number at the end of each world. The score determines the tier of a vanity items, emotes, or prestige of some sort that affects the players in the new world in no way what to so ever other than allowing the player to show off what they have accomplished in previous worlds.
As an example, lets say I obtained a score of 100k which I guess would be pretty low. So I get a little emote that I can do to show other players I obtained a score off 100k-250k tier. Better the tier, the better emotes and you also would get access to previous emotes.
This helps give a little reward for competing each world and puts a little bit more aim in obtaining a better score.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Vanity Items From Old Worlds
infectedking wrote:since I would have a pretty dank score, think they would finally give me my Dab emote?LostJustice wrote:Problem: A lot of people get upset about new worlds and feel like their progression is lost from generating new worlds and that their countless hours and labor is pointless.
Idea: The idea I had was a vanity/prestige reward system. The idea is to take the player's stats and turn them in a score number at the end of each world. The score determines the tier of a vanity items, emotes, or prestige of some sort that affects the players in the new world in no way what to so ever other than allowing the player to show off what they have accomplished in previous worlds.
As an example, lets say I obtained a score of 100k which I guess would be pretty low. So I get a little emote that I can do to show other players I obtained a score off 100k-250k tier. Better the tier, the better emotes and you also would get access to previous emotes.
This helps give a little reward for competing each world and puts a little bit more aim in obtaining a better score.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Vanity Items From Old Worlds
Lot's of work, weak upside.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Vanity Items From Old Worlds
I wasn't thinking of like a 10 or 50 tier system or a new tier every time to achieve. I was kind of think more on the lines of there are three tiers like iron, wrought iron, and steel? Not sure but then you get like a symbol or some emote and it can be simple but just unique. And your placement is determined on a bell curve preferably in comparison to all players so you can't just reach a position and just have but have to continuously work for it. The upside is that I feel it would reward a lot of players in continuing to play the game so they can maintain their position or rank and gives them reason to I guess enjoy world resets more since there will be probably more happening as they average one to one and a half years now.jorb wrote:Lot's of work, weak upside.
Edit: And I know this wont happen now but I was hoping for this in the next reset.
