enough with the larp jorb
make our lifes easier
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dafels
- Posts: 3071
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Re: new CRS
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: new CRS
CRs are literally the dumbest fucking idea in the game that existed for some reason xddd
Settlement in northeast? no problem, take the subway and in literally 1 millisecond you're southwest no problem :^) crossroads amirite? xd
remove teleportation except for hearth fire and then distance will actually have some meaning with different players dominating different areas
but in that case make the map smaller
Settlement in northeast? no problem, take the subway and in literally 1 millisecond you're southwest no problem :^) crossroads amirite? xd
remove teleportation except for hearth fire and then distance will actually have some meaning with different players dominating different areas
but in that case make the map smaller
Jalpha wrote:I believe in my interpretation of things.
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shubla
- Posts: 13041
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- Location: Finland
Re: new CRS
Deleting all methods of travelling alltogether does not work either, except if map is very small.NOOBY93 wrote:CRs are literally the dumbest fucking idea in the game that existed for some reason xddd
Settlement in northeast? no problem, take the subway and in literally 1 millisecond you're southwest no problem :^) crossroads amirite? xd
remove teleportation except for hearth fire and then distance will actually have some meaning with different players dominating different areas
but in that case make the map smaller
Trading is so difficult if nearest trade hub is 2-3 hours of dangerous (and boring) travelling.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Asgaroth22
- Posts: 625
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Re: new CRS
Tbh you don't need to remove anything if you build roads properly. I like the current roads, you need to put initial effort to have convenience later.jorb wrote:Build proper roads, and remove the trees and rocks.
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shubla
- Posts: 13041
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- Location: Finland
Re: new CRS
Thing is, its pretty damn easy for someone to destroy either by hand or by botting all of your trail.jorb wrote:Build proper roads, and remove the trees and rocks.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Granger
- Posts: 9255
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Re: new CRS
Claim the endpoints and make them out of stone, in case someone breaks them you'll have plenty of vandalism scents to nidbane them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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SaltyCrate
- Posts: 160
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Re: new CRS
Can you make roads ignore anthills and hearthfires (of random guys who spawned in the wilderness, promptly quit and will never move their hf)? Those two objects you can't really build around. And, yes, these cases are marginal, so I hope it is easy enough to change.jorb wrote:Build proper roads, and remove the trees and rocks.
Other than that current crossroads system feels prety good to me.