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caasi117
- Posts: 125
- Joined: Fri Aug 15, 2014 4:53 am
- Location: Australia mate
Skill proficiency
skill proficiency would be a system to replace the soon to be removed tri quality system. it would work by the more you craft something related to a skill the better you become at the skill, the better you are at the skill the better the bonus. it would not be an increase in the skill points but a seperate bar under the skill showing how proficient you are, if you haven't crafted a survival related item in a while the skill goes down but if you have max proficiency the item you craft will have something like 100% higher stats or if its clothing provide an additional gilding slot.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Skill proficiency
So more you use a skill better at it you are.... does not sound bad, but balancing the decresses might be harder then you think. What if you lose yo much farming in 2 days worth fo time to help you out even if crops are not ready to harvest.
While it can add flavor, it can also add more grinding.... and if seasons become a thing. this idea might not play fully well into it.
While it can add flavor, it can also add more grinding.... and if seasons become a thing. this idea might not play fully well into it.
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caasi117
- Posts: 125
- Joined: Fri Aug 15, 2014 4:53 am
- Location: Australia mate
Re: Skill proficiency
you wouldnt really lose anything, the system would be beneficial to those who play everyday and those who dont will produce stuff that has no added bonusRedlaw wrote:So more you use a skill better at it you are.... does not sound bad, but balancing the decresses might be harder then you think. What if you lose yo much farming in 2 days worth fo time to help you out even if crops are not ready to harvest.
While it can add flavor, it can also add more grinding.... and if seasons become a thing. this idea might not play fully well into it.