Alternatives to pay to win

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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latency_vi
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Re: Alternatives to pay to win

Post by latency_vi »

Damon_Cooper wrote:IMHO, inventory for money looks a little bit sadistic. Like "We know what you want, and you should pay for it".
Buy inventory space or Buy Game Time? you choose which one sadistic :lol:
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sMartins
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Re: Alternatives to pay to win

Post by sMartins »

I think the payment method is ok, and certainly not pay to win....first of all cause this game cannot be won, and then many other reasons about the complexity of the game, how many alternatives you have, etc...I don't want to go too deep into this.
What i would like to add to the conversation is something i posted in C&I some time ago: viewtopic.php?f=48&t=52416&hilit=+cooking+books
I think they could monetize some QoL stuff like that idea....i know people with custom clients will exploit...but i think also who uses the glorious default client would be much appreciated.
Obviously you can lose that item in game and at world end, so you have to buy it again the next world....cheap items, like hats.
I'm not totally convinced about this, but it could be a thing...feel free to criticize about..

P.S. Oh i was forgetting.....about inventory slots, personally Idon't care too much....btw i think it's a bit retarded decision....certainly people is not going to pay more cause the slots and it's one of those thing that usually community get mad about...so in short, not worth...only make people angry with not return.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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shubla
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Re: Alternatives to pay to win

Post by shubla »

pay to lose

You could buy stuff like q0 branches and q0 buckets with money.
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Amanda44
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Re: Alternatives to pay to win

Post by Amanda44 »

Damon_Cooper wrote:IMHO, inventory for money looks a little bit sadistic. Like "We know what you want, and you should pay for it".
I have to admit that I don't like this addition to the payment model either but as you say it is what we all want and I can't really blame the devs for utilizing it in the hope of generating more revenue.
As we have all played previous worlds with the original inventory space I don't think it's actually that big a deal, just slightly unsavoury.

I think paying to have an advantage does border on p2w and I would far prefer a p2p model. The new payment model doesn't actually encourage me to want to sub, I'm not saying I won't, all my accounts are verified, but if I do sub it would be because I want to support the game not because of the advantages in doing so, which actually are not that game breaking but I do worry how this model will eventually evolve and am kinda reluctant to support it.

I stopped subbing monthly at the end of last world because I wasn't sure for awhile which direction the devs were taking the game and wasn't happy with some of the earlier updates this world and combat is still a mess!
That being said, recent months had given me confidence in the game and their decisions once again and I had already decided to begin subbing again in the new year, however, the new world announcement has made me waver once again, this time due to knowing the devs have to pursue other avenues with regard to income and will now have less time to spend on developing Haven ... it's not that I don't understand why, they need to eat like the rest of us, it just doesn't sit easy with my work ethics.

I do want very much to support this game, I've been here a long time now, love the game and do feel the devs certainly deserve some credit for their work, since the beginning of the new version I have spent a decent amount of money on it from verification of my accounts and some others, to buying store products and subbing now and again, my problem now is it feels like rewarding them for taking a step backwards ...

... if the game were p2p then I wouldn't hesitate at all as I certainly don't want to leave Haven again, it's my main game that I play and the interest remains constant. As it stands though I do have the choice to continue playing and not contribute financially at all ... not that I would ever do that, I'd feel way too guilty to enjoy the game as much as I do and not reward the devs at all ... but there will be plenty of players who care less about either that or the advantages. :)

I'm sure I'll probably sub my main account, at least initially simply as a thank you for their work this past year, but I still think a p2p model is preferable for generating a stable income and encouragement of further developments.
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iamahh
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Re: Alternatives to pay to win

Post by iamahh »

having played W9 as a freetoplay, seems to me winning is more related to not quitting after you reach the maintenance stage...

all these rushers theorycrafting about best early food and counting LP, most of them will stop playing real fast
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shubla
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Re: Alternatives to pay to win

Post by shubla »

I doubt that many people quit because their neighbors have better quality carrots or bronze armor.
I think that people are just dumb, world resets shouldnt be a thing, and they should be replaced by improved decay mechanics. Regeneration of forests and such.
In case of underground layers being dug empty, devs could only reset those layers. We could call it "a great collapse". All caves and tunnels would collapse and a new underworld would replace them.
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Re: Alternatives to pay to win

Post by Hrenli »

sMartins wrote:certainly people is not going to pay more cause the slots
Slots AND faster learning is enough for me to subscribe for the months I will be playing W10 (i.e. I'll subscribe on 7th and going to keep it while I am actively playing). Till now I was playing on a verified account (and the only reason for me to verify was to pay at least something to the guys for this game, not the bonuses). So, for me the change works. It doesn't feel P2W (because it just isn't) and at the same time it feels I am getting enough benefits/less inconveniences to justify monthly payments.

Certainly, some people will be just mad, but at the same time Jorb and Loftar will get more subscribers for some time I think.
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Re: Alternatives to pay to win

Post by Hrenli »

Amanda44 wrote:I would far prefer a p2p model
You can always look at the proposed model as p2p with a free time-unlimited trial mode (less inventory, slower learning).
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sMartins
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Re: Alternatives to pay to win

Post by sMartins »

Hrenli wrote:
sMartins wrote:certainly people is not going to pay more cause the slots
Slots AND faster learning is enough for me to subscribe for the months I will be playing W10 (i.e. I'll subscribe on 7th and going to keep it while I am actively playing). Till now I was playing on a verified account (and the only reason for me to verify was to pay at least something to the guys for this game, not the bonuses). So, for me the change works. It doesn't feel P2W (because it just isn't) and at the same time it feels I am getting enough benefits/less inconveniences to justify monthly payments.

Certainly, some people will be just mad, but at the same time Jorb and Loftar will get more subscribers for some time I think.
It's what i mean...people verify and subscribe to support the game and for the development rate most of all. People who desperatly needs more slots usually have already payed for those things first of all....what i'm saying: people don't want to pay (or cannot) for the game will not change his mind cause the slots thing...at least is i what i think...so it's not worth.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Undefined
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Re: Alternatives to pay to win

Post by Undefined »

Personally I don't believe sub token trading is at all PAY 2 WIN - Those items already exist in the world, it's simply transfer of ownership. Makes no difference to me if person A has it or if person B does.
I also fully agree with Sub/Verification benefits, Seatribe deserve to make some money and I'm happy to pay them for providing me entertainment. If someone can't or won't pay them, then hell, at least they get to play for free. No-one is entitled to anything for free, damn Millennial mindset.

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