The logic is to let people who want to use a single character to be able to do so. Some people like to get immersed and attached to one character, and not flip between them, BECAUSE THEY ARE FORCED TO. lolcyrus9586 wrote:Heres your argument in a nut shell. NO ONE takes their crafters out. So they never die. So non combat skills need to not be lost on death FOR CHARACTERS THAT NEVER DIE.
Where is the logic there?
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: non combat skills not lost on death
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: non combat attributes not lost on death
Would work if we had some way to raise crafting and combat skills on one character without hurting yourself by not making alts. An idea I had was lp is split into combat exp and learning points; combat exp can be spent on combat skills, learning points can be spent on crafting stats; and then you can inherit your crafting stats (at least almost) fully while maintaining a competitive character. Think it'd cool if we weren't forced to have alts to stay competitive. Though this idea goes beyond the scope of the original suggestion.jordancoles wrote:Uhhh.... how do you expect to be competitive using one character to level ua/mc/farming/sewing/carpentry/smithing/etc all at the same time? Even with your system it is still obviously better to make specialized alts so that you can dedicate your entire LP pool to specific skillsovertyped wrote:A cure for stupidity isn't the point of this thread. The thread is about cutting away at the mandatory need for alts.cyrus9586 wrote: Being stupid is not call for a new feature. Just as the devs said they will not replace a dead character this falls under that for me. If you were stupid its your own fault suck it up and start over.





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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: non combat skills not lost on death
+1
I'd like this change as I don't make combat alts. It would encourage people to go out more and take part of all of the game.
Only downside of this is that you take away the pleasure of combat alt players being able to completely crush main players.
Is keeping crafters scared really a good idea for the game? Why would someone arguing against this idea, not want more people around out of their walls to have fun interactions with?
I'd like this change as I don't make combat alts. It would encourage people to go out more and take part of all of the game.
Only downside of this is that you take away the pleasure of combat alt players being able to completely crush main players.
Is keeping crafters scared really a good idea for the game? Why would someone arguing against this idea, not want more people around out of their walls to have fun interactions with?


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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: non combat skills not lost on death
Dude you're so braindead, the idea is going WAY over your head, let me simplify it for you:cyrus9586 wrote:Heres your argument in a nut shell. NO ONE takes their crafters out. So they never die. So non combat skills need to not be lost on death FOR CHARACTERS THAT NEVER DIE.
Where is the logic there?
Current system:
Combat-crafter char dies = you're fucked
Combat char dies, crafter char stays in wall = you're not fucked
therefore making it mandatory to have at least 2 characters to not get fucked. What his idea does is let people use a single character for everything if they want.
Jalpha wrote:I believe in my interpretation of things.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: non combat skills not lost on death
Reasonable idea towards removing the incentives the game sets for alts.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: non combat skills not lost on death
It would be nice, but since jorb is such a noob, he probably thinks everyone plays on one character and doesn't make combat and crafter alts.Granger wrote:Reasonable idea towards removing the incentives the game sets for alts.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy