I think this is a very good payment option, the price is disputalbe though, I feel that 300$ is a bit low for a lifetime maximum in-game bonus.cyrus9586 wrote:I would even go as far and say they should add a lifetime option. So few games offer it and I know people that will only sub to games that offer it. $300 now and NEVER pay again.
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: New things for the shop that aren't P2W. Open Dialogue.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: New things for the shop that aren't P2W. Open Dialogue.
Monuments and graves with the last statistic/player data in the new worlds?
Excuse me, I don't speak English.
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: New things for the shop that aren't P2W. Open Dialogue.
You are obviously mistaken in this part, but I think I get your point. Although I am strongly against such monetization models in general and think that with given way Haven will definitely lose more than get, my opinion is not based on facts, so there is no need to persuade whoever on that matter.Divicid wrote:...that is what all stores in games are used for.
However, I would like to point that free players are important in both cases of MMO as well as mobile games, and to neglect them in any way is a road for bankrupcy.
Mobile games are able to find their 1000$-spending whales through vast communicating on social networks: one of the mechanisms are that free players share their results, providing free advertising. And by "vast communicating" I mean literally millions of downloads and 10x as many shares. As for Haven, free players make backbone of playerbase: if they leave, the world becomes a big desolation, and that fact eventually presses paying players to quit as well. If I get the impression from some veterans correct, Haven already endured something similar when limited play hours model was in place.It's not the majority that keeps those games going, it's the minority who are ready to devote their money, too save themselves time and do what they consider to be fun.
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: New things for the shop that aren't P2W. Open Dialogue.
My 2 cents, not for the precise topic of "New things for the shop", but for possible monetization ways:
Make a good interactive development roadmap and go with it on Kickstarter or similar platform. Like
"Hi hearthlings, we are now on Kickstarter, look at our beautiful infografics. Here are our nessessary goals, they include [...] As for optional things we've been thinking about [...]. Now here's the deal: if you guys give us some cash in the following days, from such fortunate event we'll surely get enough strength for mentioned penguins, and crocodiles, and dynamic horse punus length and what else."
Make a good interactive development roadmap and go with it on Kickstarter or similar platform. Like
"Hi hearthlings, we are now on Kickstarter, look at our beautiful infografics. Here are our nessessary goals, they include [...] As for optional things we've been thinking about [...]. Now here's the deal: if you guys give us some cash in the following days, from such fortunate event we'll surely get enough strength for mentioned penguins, and crocodiles, and dynamic horse punus length and what else."
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: New things for the shop that aren't P2W. Open Dialogue.
World Horn
Do you need help? Are you looking for people? Do you have something to say to the whole world? The idea is old, but not implemented in this game.
You can enter special consumable items "World Horn", allowing you to send messages to the world chat. Suppose 1$ for a dozen (superfluous can be exchanged or sold on the in-game market). Should be seen by the speaker's nickname and the ability to add it to friends or reply to him in a private chat.
Do you need help? Are you looking for people? Do you have something to say to the whole world? The idea is old, but not implemented in this game.
You can enter special consumable items "World Horn", allowing you to send messages to the world chat. Suppose 1$ for a dozen (superfluous can be exchanged or sold on the in-game market). Should be seen by the speaker's nickname and the ability to add it to friends or reply to him in a private chat.
Excuse me, I don't speak English.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New things for the shop that aren't P2W. Open Dialogue.
Should you offer subscriptions and tokens (propped up with hats only available through this) as backing rewards then (compared to quite some other kickstarters) you'll be able to deliver what's promised.Saergof wrote:My 2 cents, not for the precise topic of "New things for the shop", but for possible monetization ways:
Make a good interactive development roadmap and go with it on Kickstarter or similar platform. Like
"Hi hearthlings, we are now on Kickstarter, look at our beautiful infografics. Here are our nessessary goals, they include [...] As for optional things we've been thinking about [...]. Now here's the deal: if you guys give us some cash in the following days, from such fortunate event we'll surely get enough strength for mentioned penguins, and crocodiles, and dynamic horse punus length and what else."
Another upside is that this would give the game some more visibility among people who might not know it, yet.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: New things for the shop that aren't P2W. Open Dialogue.
I'm extremely loathe to suggest a kickstarter for a game that has a stable revenue base (At least i'm assuming jorb/loftar are at least able to eat off the current revenue). It kinda goes against the point of a kickstarter. If they were talking about expanding the dev team as a reason for it, I'd be willing I guess. That's the only reason I could think of for making a kickstarter that's "valid" due to the currently active subscription base.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: New things for the shop that aren't P2W. Open Dialogue.
I still hate tokens
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New things for the shop that aren't P2W. Open Dialogue.
Should the goal be to make it 'more massive' then one could argue to use Kickstarter, with goals like 'need to pay a programmer for client rewrite to solve performance problems' and stuff.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: New things for the shop that aren't P2W. Open Dialogue.
I'm not a fan but realistically I think they're a necessary component at this point in time. I'd have to ask jorbtar what their revenue streams look like to know for sure. It's part of why we don't get a million hats, they give very little per time unit spent making them according to jorb.Kaios wrote:I still hate tokens
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system