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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Decayment of paving
Paving should decay and return to the natural state if its unclaimed and unused.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Decayment of paving
only if slower then most stuff lol i like changeing abandon places to nice looking landmarks is all


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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Decayment of paving
Indeed, but after a lot of time, like 6 months. Places that are abandoned should just slowly start fading away, until you couldnt tell that someone once lived in there.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Decayment of paving
IDK about that, I love exploring ruins. Maybe if buildings didn't disappear completely but turned into some ruined state. Like a house with a collapsed roof and maybe a collapsed wall or two, with vines and moss growing all over it. Then I guess I'd be fine with empty pavement disappearing completely.
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Decayment of paving
i love this idea more i must admit ruins are awsomePotjeh wrote:IDK about that, I love exploring ruins. Maybe if buildings didn't disappear completely but turned into some ruined state. Like a house with a collapsed roof and maybe a collapsed wall or two, with vines and moss growing all over it. Then I guess I'd be fine with empty pavement disappearing completely.


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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Decayment of paving
Indeed, ruins are the best thing about worlds in the later stages. Through the presence of decaying objects you can tell how old a ruin is, and when you see nothing but pavement and runestones you've stumbled upon an ancient ruin. It's always interesting to wonder what the place looked like a long time ago, with only pavement and runestones hinting at what was once there.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Decayment of paving
Gradually ruined paving eventually decaying to nothing would be sweet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Decayment of paving
love this idea +1Potjeh wrote:IDK about that, I love exploring ruins. Maybe if buildings didn't disappear completely but turned into some ruined state. Like a house with a collapsed roof and maybe a collapsed wall or two, with vines and moss growing all over it. Then I guess I'd be fine with empty pavement disappearing completely.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Decayment of paving
Perhaps have it rather slowly decay into overgrown cobblestones, basically the current textures but with grass and dirt peaking through. A long while after that completely decaying?jorb wrote:Gradually ruined paving eventually decaying to nothing would be sweet.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Decayment of paving
With an option to restore it to former glory that is cheaper then completely redoing it from scratch, please.Jackwolf wrote:Perhaps have it rather slowly decay into overgrown cobblestones, basically the current textures but with grass and dirt peaking through. A long while after that completely decaying?jorb wrote:Gradually ruined paving eventually decaying to nothing would be sweet.
So please teach the server to, when loading a part of the map, apply the decay that would statistically have been applied to this section to bring it into the state it would have reached when not hibernated. You already deal with domesticated animals in the map, so why not go the whole way?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020