Game Development: World 10

Announcements about major changes in Haven & Hearth.
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sabinati
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Re: Game Development: World 10

Post by sabinati »

NeoBasilisk wrote:
Paradoxs wrote: its simple, there was a bug. people have absurd quality items. hes asking or them to be removed
Please just reset the world if this is true. It will only get harder to reset every hour the world stays live.
they were normal quality they just weren't capped by survival
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Paradoxs
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Re: Game Development: World 10

Post by Paradoxs »

sabinati wrote:they were normal quality they just weren't capped by survival
I wasn't sure on the exact nature of it, Im not bothered by early game items being higher. I just saw comments talking about it being absurd.

Thanks for the clarification
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azrid
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Re: Game Development: World 10

Post by azrid »

RIP Chop! Long live sideswipe!
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MrPunchers
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Re: Game Development: World 10

Post by MrPunchers »

Sideswipe is the new meta.
Suck me good and hard thru my jorts
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HappyBuffalo
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Re: Game Development: World 10

Post by HappyBuffalo »

jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?

Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
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dageir
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Re: Game Development: World 10

Post by dageir »

The server crashes are a travesty! A travesty! (I just wanted to use the word "travesty").
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Kearn
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Re: Game Development: World 10

Post by Kearn »

everything is on fire
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The_Blode
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Re: Game Development: World 10

Post by The_Blode »

Kearn wrote:everything is on fire
Doubling the concurrent playercount record will have that effect on an indie MMO
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Granger
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Re: Game Development: World 10

Post by Granger »

HappyBuffalo wrote:
jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?

Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
WowicX
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Re: Game Development: World 10

Post by WowicX »

HappyBuffalo wrote:
jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?

Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
before if you plant corp all of them have same +- q if 1 have +2 all have +5
Now al single have random -5+5

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