they were normal quality they just weren't capped by survivalNeoBasilisk wrote:Please just reset the world if this is true. It will only get harder to reset every hour the world stays live.Paradoxs wrote: its simple, there was a bug. people have absurd quality items. hes asking or them to be removed
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sabinati
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Re: Game Development: World 10
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Paradoxs
- Posts: 294
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Re: Game Development: World 10
I wasn't sure on the exact nature of it, Im not bothered by early game items being higher. I just saw comments talking about it being absurd.sabinati wrote:they were normal quality they just weren't capped by survival
Thanks for the clarification
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azrid
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MrPunchers
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HappyBuffalo
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Re: Game Development: World 10
Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
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dageir
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Re: Game Development: World 10
The server crashes are a travesty! A travesty! (I just wanted to use the word "travesty").

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Kearn
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Re: Game Development: World 10
everything is on fire
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The_Blode
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Re: Game Development: World 10
Doubling the concurrent playercount record will have that effect on an indie MMOKearn wrote:everything is on fire
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Granger
- Posts: 9255
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Re: Game Development: World 10
There are nodes that radiate quality for some range (the further, the less the effect). These have been shared among certain stuff (like ore and stone quality) previously, now it seem that they're separate for the different stuff you can get. For farming either soil will define the cutoff, or each crop has an own quality field which would lead to certain crops growing better in certain areas while others don't. We'll see when the exact mechanics get uncovered by the players.HappyBuffalo wrote:Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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WowicX
- Posts: 6
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Re: Game Development: World 10
before if you plant corp all of them have same +- q if 1 have +2 all have +5HappyBuffalo wrote:Can someone explain it further? What is "local quality field for that type of crop -- all crops have their own"?jorb wrote: [*] Crops have been returned to the mechanics in Legacy. If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation. If your farming value is lower than the quality of the crop, the result of the quality change will always be negative. Each crop harvested is randomized individually. The collective field effect has been removed entirely. (If this is a good change -- stacking and such -- remains to be seen)[/list]
Local quality field? Is it soil?
What does it mean that all crops have their own. Pls help!
Now al single have random -5+5

