-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Take Aim before IP using discoveries
So I managed to get Chop and Knock His Teeth Out, but unfortunately I have no method of gaining IP so those are useless. I've tried grinding ants for Take Aim, but after 75 Antacid wound I still have no attack that can deal actual damage rather than just create openings. Please make it so that if you don't have it discovered yet, Take Aim replaces any IP using discovery you were supposed to get.
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Take Aim before IP using discoveries
+2azrid wrote:Just make take aim a basic combat move that everyone has.
Jalpha wrote:I believe in my interpretation of things.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Take Aim before IP using discoveries
This. Just need one to start with. Basic IP generation so critical to the combat system.azrid wrote:Just make take aim a basic combat move that everyone has.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Take Aim before IP using discoveries
Honestly, this seems pretty straightforward. It's weird to have a resource mechanic but no way to produce it.azrid wrote:Just make take aim a basic combat move that everyone has.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Take Aim before IP using discoveries
Yes please. I don't think that with my luck to RNG stuff I will ever get take aim this world.Onep wrote:Honestly, this seems pretty straightforward. It's weird to have a resource mechanic but no way to produce it.azrid wrote:Just make take aim a basic combat move that everyone has.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Take Aim before IP using discoveries
Watch Its Moves makes more sense as the starter rather than giving ranged IP building right away
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Take Aim before IP using discoveries
Watch its moves doesn't give IP on a timer anymoreKaios wrote:Watch Its Moves makes more sense as the starter rather than giving ranged IP building right away
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Take Aim before IP using discoveries
Agreed, it's very frustrating to get IP-requiring moves without any way to generate IP.

