Game is way too carebear now

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ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game is way too carebear now

Post by ricky »

Onep wrote: I assure you I've had much more action that you ever had killing fresh spawns, kiddo.
What the fuck did you just fucking say about me, you little sprucecap? I’ll have you know I graduated top of my class in the seatribe, and I’ve been involved in numerous secret sieges on DIS, and I have over 300 confirmed kills. I am trained in punch-punch-chop warfare and I’m the top archer in the entire Realm's forces.

You’re fucking dead, kiddo.
in all seriousness though. It sounds like OP is being petty because the glory days of wallbashing by hand and unchecked looting, raping, and pillaging are over.

this game doesnt cater to anyone. there is no carebear. literally the only piece of this advice gives you is "build a hearthfire"
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The only thing necessary for the triumph of evil is that good men do nothing.
Wulfgar1988
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Joined: Thu Mar 06, 2014 5:02 pm

Re: Game is way too carebear now

Post by Wulfgar1988 »

ricky wrote:
this game doesnt cater to anyone. there is no carebear. literally the only piece of this advice gives you is "build a hearthfire"
Well and you can get 90% of your stats back after you die but that is so hardcore right xD
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game is way too carebear now

Post by Potjeh »

Have you tried not being a fucking casual?
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chocolaterain
Posts: 309
Joined: Sat Feb 04, 2012 10:35 am

Re: Game is way too carebear now

Post by chocolaterain »

Bob_the_Cat wrote: The whole outlaw defubb crap takes away the majority of the fun HnH was. I cant even nomad around anymore cuz I cant log out. If the person you are trying to steal from / attack / ect isnt your direct neighbor its not worth wasting your time on because you have to go log out in your base every time, which is just a massive time sink.
Murdering villages and teleporting back to hearth vaults was such an exciting mechanic, nothing else would improve the quality of this game as much as bringing this back.

+301982 lets make haven asd again
what a b e a u t i f u l duwang
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Game is way too carebear now

Post by Kirche »

If you just want to kill people without effort then maybe you shouldn't look to a game with permadeath as a core mechanic
ricky wrote:in all seriousness though. It sounds like OP is being petty because the glory days of wallbashing by hand and unchecked looting, raping, and pillaging are over.
ironically when we had wallbashing (bwall & palisade) crime was most of the time met with punishment and real conflict
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game is way too carebear now

Post by MagicManICT »

Kirche wrote:ironically when we had wallbashing (bwall & palisade) crime was most of the time met with punishment and real conflict
Funny. I just saw a bit of a "game theory" post on this a week or so ago. Forget who posted it, but it went into discussion of what it was like clear back in w3 when even brick walls were vulnerable at any time.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Avu
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Re: Game is way too carebear now

Post by Avu »

I did.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Game is way too carebear now

Post by Granger »

Bob_the_Cat wrote:... The current tracking system is honestly massive garbage, unless its revamped in haven 2 (but I havnt used it so idk). ...
I suggest using mechanics before complaining about them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jesus_Smith_Nandez
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Location: Canada

Re: Game is way too carebear now

Post by Jesus_Smith_Nandez »

I made a thread in C&A about this before. Scents have gradually been getting harder and harder to leave as time goes on, culminating in the ability to summon a fucking spooky ghost on any random scent you find. What the fuck is even the point of nidbanes as a mechanic other than a direct detterant to leave scents? The game doesn't feel like a sandbox when the mechanics directly fight one playstyle.
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Zeler
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Game is way too carebear now

Post by Zeler »

shut up Nek

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