Thats true.Bob_the_Cat wrote:The whole outlaw debuff sux
Spend $5 on the protest sign and tell em good
visitor sux too tbh
Thats true.Bob_the_Cat wrote:The whole outlaw debuff sux
you can do pretty much all of this besides palibashing and even then you can bash if their pali is less than 3 irl days oldBogey wrote:Personally, I feel like this game just lost this special thing that made Legacy so awesome. I play MMO games for social interactions and previously there were just so many of them, I could join village and play with some people that I didn't even know before! Then sometimes that village would collapse for whatever reason, but half a year later I could still meet some of these people randomly in the world (which happened to me) and we would team to build something new.
Then there was trading, I remember how on world 6 I had that small factory of wall-grade steel and made enough pearls off it to equip all of my characters and improve my little village, now it would take a lot more effort to build something like that I think, since trading is not possible on huge distances, not quite sure how it works now.
Now I am not sure if I can start playing with my friends, since there is no way to spawn on someone's hearthfire, perhaps they changed it now, I don't really know cause I have only played for 2 days or so on previous world.
Palibashing in legacy was cool too, it gave you that reason to get brickwall up asap.
I also loved the conflict of AD vs Dis, it added so much to the game. I always tried to stay in between and not piss off any of the factions, but still got my ass handed to me couple of times, because of my naivety. It was quite cool that any faction could teleport anywhere into the world, unfair too, but I loved it. It gave me that feeling of everyone keeping their eyes on me, while I was just trying to build my little stronghold.
I don't quite know how currently the game plays out, I don't really see any incentive to try it out, but I am observing how many players are there online, and I am quite sure that it's gonna go back to ~250 after a month from now on.

This is pretty much spot on.Jesus_Smith_Nandez wrote:All the arguments in this thread seem purely emotional. Wow, killing noobs is soooo terrible, stealing things is so bad. Sure, that's true but you're missing the whole point. The point is that a choice, that one being committing a crime, has so much deterrence attached to it that maybe if I would have killed someone in a normal circumstance, the mechanics caused me to make a different decision, and that violates the whole point of a sandbox. The fact that killing noobs and teleporting into a vault is sooooo bad has no bearing on this argument.
anyone could play however they want.Bob_the_Cat wrote:This is pretty much spot on.Jesus_Smith_Nandez wrote:All the arguments in this thread seem purely emotional. Wow, killing noobs is soooo terrible, stealing things is so bad. Sure, that's true but you're missing the whole point. The point is that a choice, that one being committing a crime, has so much deterrence attached to it that maybe if I would have killed someone in a normal circumstance, the mechanics caused me to make a different decision, and that violates the whole point of a sandbox. The fact that killing noobs and teleporting into a vault is sooooo bad has no bearing on this argument.
The fact is this game useto be a open sandbox game that anyone could play however they want. Now any raider / criminal playstyle isnt worth the effort. Hence, more carebear. But the carebears will never realize how carebear they are, they just think its more hardcore I guess. When if they played the other style they would hate it too. They only support the idea because it supports their play style.
because You wantedanyone could play however they want.
anyone could play however they want.
the problem with this argument is that, unlike in real life, in a game if you let people do what they want there will be no structure to it, people will just slaughter each other on sight, and if you want that just choose any other game like that out there (DayZ maybe?)Jesus_Smith_Nandez wrote:All the arguments in this thread seem purely emotional. Wow, killing noobs is soooo terrible, stealing things is so bad. Sure, that's true but you're missing the whole point. The point is that a choice, that one being committing a crime, has so much deterrence attached to it that maybe if I would have killed someone in a normal circumstance, the mechanics caused me to make a different decision, and that violates the whole point of a sandbox. The fact that killing noobs and teleporting into a vault is sooooo bad has no bearing on this argument.
Jalpha wrote:I believe in my interpretation of things.
If you got good you could play however you want. I never had problems getting killed when I was new. Its called make ur base in a descent spot, put ur important stuff on alts until you haev good ways to store them, and relocate if you have to. If a new player cant learn and adapt they probobly dont belong here to begin with, along with most other hardcore games that dont handhold them to keep them alive.Aceb wrote:anyone could play however they want.Bob_the_Cat wrote:This is pretty much spot on.Jesus_Smith_Nandez wrote:All the arguments in this thread seem purely emotional. Wow, killing noobs is soooo terrible, stealing things is so bad. Sure, that's true but you're missing the whole point. The point is that a choice, that one being committing a crime, has so much deterrence attached to it that maybe if I would have killed someone in a normal circumstance, the mechanics caused me to make a different decision, and that violates the whole point of a sandbox. The fact that killing noobs and teleporting into a vault is sooooo bad has no bearing on this argument.
The fact is this game useto be a open sandbox game that anyone could play however they want. Now any raider / criminal playstyle isnt worth the effort. Hence, more carebear. But the carebears will never realize how carebear they are, they just think its more hardcore I guess. When if they played the other style they would hate it too. They only support the idea because it supports their play style.
anyone could play however they want.
anyone could play however they want.
And so, pretty (un)lucky people like me, couldn'tbecause You wantedanyone could play however they want.anyone could play however they want.
I hoped it was annoying enough to give You a valid point why "anyone could play however they way" doesn't apply to "Now any raider / criminal playstyle isnt worth the effort." because You ruin someone else way of play, simply by stopping them over and over, because of what YOU want.
Like I said earlier, if tracking was actually good, and criminals had increased statloss it would be easier for "do gooders" to make them pay the price. Instead we just dont have the criminals cuz its not worth their time to play. As you can see by this forum post, theres a lot of anti criminal people here. If they actually tried to kill the criminals themselves instead of hiding in a wall and hoping they get bored and quit, we might not need these lame mechanics we have now.NOOBY93 wrote:the problem with this argument is that, unlike in real life, in a game if you let people do what they want there will be no structure to it, people will just slaughter each other on sight, and if you want that just choose any other game like that out there (DayZ maybe?)Jesus_Smith_Nandez wrote:All the arguments in this thread seem purely emotional. Wow, killing noobs is soooo terrible, stealing things is so bad. Sure, that's true but you're missing the whole point. The point is that a choice, that one being committing a crime, has so much deterrence attached to it that maybe if I would have killed someone in a normal circumstance, the mechanics caused me to make a different decision, and that violates the whole point of a sandbox. The fact that killing noobs and teleporting into a vault is sooooo bad has no bearing on this argument.
Haven has some punishments for criminals like nidbanes and not being able to teleport to make crime risky and justice viable. Now you're less likely to just slaughter sprucecaps for fun and more likely to put your char on outlaw debuff in more meaningful encounters like actual fights against enemies, raids, killing traitors etc.
The for-outlaw-debuff people aren't purely "KILLING IS BAD WAAH WAAAHHH", the point is that if you let people kill and grief with 0 repercussions, pretty much nothing else will happen in the game which results in things like auto-logoff or auto-hearth bots from legacy clients.
How? They'll just hearth back to their vault and stay there for duration of scents, and it won't significantly impact them because it's just one of half a dozen murder alts. We know this because this is what people did back in the day. At least with red-handed the rangers have a chance to catch the perp before he can hearth.Bob_the_Cat wrote:Like I said earlier, if tracking was actually good, and criminals had increased statloss it would be easier for "do gooders" to make them pay the price.
Hey dipshit, have you ever sieged down a palisade? Do you have any idea how hard it is? Do you know how easy it is to sit inside with your scented character and twiddle your thumbs and have absolutely no worry about repercussions?Bob_the_Cat wrote: