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Lord_Delta
- Posts: 38
- Joined: Thu Mar 24, 2011 11:43 pm
Re: Game is way too carebear now
From what i understand about the criminal system as it is now with the debuffs and Nidbane, is that if you leave a scent you are guaranteed to die. If you try and AFK "Outlaw" away in your house someone will just summon a ghost and kill you, Unless of course you can stay at you PC and play for 48 hours to guard against Nidbanes until Outlaw status goes away (which is absurd). I do understand Red Handed somewhat i always thought it was semi dumb someone could pick up your crate full of loot and just teleport away before you can do anything about it. But what was awesome about H&H was how your reputation was entirely based on the community around you, if they decide your actions are unjust and are criminal they could plot to take you down. But now its the game tells you for whatever reason "u r un Ootlaw wat u did was bad" and incur severe penalties on you. It does seem as if PvP is obsolete and this game is becoming more of a farming simulator.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game is way too carebear now
When nidbanes arrive at their target, they wait 24 hours. If you log on in that time, they will sit and wait until you move. When you do, they aggro you one by one. If you don't log in in 24 hours, they attack you anyway. So, you do a crime, now you must login once a day. (Also, i may be wrong about this, but i knwo they don't just arrive and immediately kill you. The timer may be 48 hours.)Lord_Delta wrote:From what i understand about the criminal system as it is now with the debuffs and Nidbane is that if you leave a scent you are guaranteed to die. If you try and AFK "Outlaw" away in you house someone will just summon a ghost and kill you, Unless of course you can stay at you PC and play for 48 hours to guard against Nidbanes until Outlaw status goes away (which is absurd). I do understand Red Handed somewhat i always thought it was semi dumb someone could pick up your crate full of loot and just teleport away before you can do anything about it. But what was awesome about H&H was how your reputation was entirely based on the community around you, if they decide your actions are unjust and are criminal they could plot to take you down. But now its the game tells you for whatever reason "u r un Ootlaw wat u did was bad" and incur severe penalties on you. It does seem as if PvP is obsolete and this game is becoming more of a farming simulator.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game is way too carebear now
100x harder than me... Let's look at it how it was at w9, because I don't know if something changed in w10 (yet).Bob_the_Cat wrote:The difference is I have to work 100x harder then you, who only needs to build an easy pali. Which unless I'm mistaken, cant be bashed by hand anymore. So you dont even need a b wall.Aceb wrote:Building up pali is not a free defense. Visitor buff is, but I'm never letting my gates wide open so?MadNomad wrote:but couldnt you just work for this instead of getting free defence that makes hands of others wrapped
Want my stuff or my life, work for it.
And note I never palibashed anyway. Palibashing was aids. Now that, was too easy.
I have to gather materials. Proceesing them takes at least nearly a day. Then, another day I build a pali. So let's say, I've set up a pali in 24h. Now, for 72h, You can palibash it pickaxe which, is cheap if You're already on mining level (I assume, You do not rush rage/thief).
Now, You have 4 days to interrupt me, steal my stuff and kill me.
PS. Many people don't give a shit about reputation.
PS2. Nidbanes give you enough time to defend yourself.
Now, let's say I had my pali for... months. For You or You and your friends, it takes somewhere of day? Two? Maybe three to siege my place, take all the stuff I could work for months (so in few days, You get tons of shit that someone else was gathering/working for months) and make that person either dead and start from beginning or take whatever that person can (which is not much, NOT USING ALTS.) and save their life at least.
From my POV, this is how it should be, because in matter of days, You can takeover something that someone worked for X time.
But well, if You waste time on people that just builded a pali and worked for a week... Well, yes, that 100x harder job is not worth that "fun time" simply.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game is way too carebear now
Let me explain it to youAceb wrote:Building up pali is not a free defense. Visitor buff is, but I'm never letting my gates wide open so?MadNomad wrote:but couldnt you just work for this instead of getting free defence that makes hands of others wrapped
Want my stuff or my life, work for it.
Yes you work and you get defence, but sometimes u get a lot of defence for little effort, while people who get stats have a weapon they can't use for a decent bit bigger effort so its kinda OP in some way, also as i said before, u could still remove these debuffs without hurting the trade, just change the debuff and make it work only on certain objects, and on some other not, hearthlings could be aggroable only when not in radius of stands maybe or something like this. (or maybe everywhere, work 4 ur stats to be safe?)
Its just someones stupidity when they let me get key or leave gate open, its like letting an animal kill you, you take little but still some effort to kill yourself but u still get punished, u just shouldnt do silly things and u would be fine, and if u have problems because of own stupidity noone should care except u.
Last edited by MadNomad on Mon Jan 09, 2017 7:48 pm, edited 1 time in total.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game is way too carebear now
Hey, I agree visitor buff is bad idea. I don't like it either, because it makes locking your place completely pointless.MadNomad wrote:Let me explain it to youAceb wrote:Building up pali is not a free defense. Visitor buff is, but I'm never letting my gates wide open so?MadNomad wrote:but couldnt you just work for this instead of getting free defence that makes hands of others wrapped
Want my stuff or my life, work for it.
Yes you work and you get defence, but sometimes u get a lot of defence for little effort, while people who get stats have a weapon they can't use for a decent bit bigger effort so its kinda OP in some way, also as i said before, u could still remove these debuffs without hurting the trade, just change the debuff and make it work only on certain objects, and on some other not, hearthlings could be aggroable only when not in radius of stands maybe or something like this.
Its just someones stupidity when they let me get key or leave gate open, its like letting an animal kill you, you take little but still some effort to kill yourself but u still get punished, u just shouldnt do silly things and u would be fine, and if u have problems because of own stupidity noone should care except u.
@edit: but I'm not surprised it exist, because AFAIR, people were using alts as keykeepers anyway and only REAL HARDCORE PLAYERS (wink) were holding keys on them. Or airlocks.
Last edited by Aceb on Mon Jan 09, 2017 7:49 pm, edited 1 time in total.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game is way too carebear now
thats the point lol, maybe i could explain it simplier but what was done cannot be undone lol
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game is way too carebear now
The only reason open gates were ever a thing was that the game did not automate a task which should have been automated -- i.e. closing the gate -- and which no decent player ever failed at. The only people who paid the price for that mechanic were wee nubs who forgot to close their gates. Perhaps not entirely true, but true in principle.
The visitor debuff allows you to let relative strangers visit you without necessarily having to be afraid that you'll lose everything by doing so. Is that a bad thing, or a bad ambition? I am perhaps not saying that the game isn't too carebearish, but shouldn't, for example, open trading hubs be possible?
The visitor debuff allows you to let relative strangers visit you without necessarily having to be afraid that you'll lose everything by doing so. Is that a bad thing, or a bad ambition? I am perhaps not saying that the game isn't too carebearish, but shouldn't, for example, open trading hubs be possible?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game is way too carebear now
thats the whole reason? make em work for safety(or know who can they trust) cause it makes many hands wrapped for so cheap price
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game is way too carebear now
So open trading hubs should not be possible?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game is way too carebear now
+ small area around it where u cant aggro, and certain item (of proper value) would be needed to build stand, so they cant be spammable, but can be worth the priceMadNomad wrote:give this ability to barterstands and similiar only? solved
