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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Personal quest givers
So I've noticed that people are killing quest givers to reduce traffic in their area, which has lost me like half a dozen quests that I only had to report in :/ So I was thinking, what if quest givers weren't shared globally, but instead each character had his own unique set? This should also help against people walling off quest givers.
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MrPunchers
- Posts: 1679
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- Location: Where do you think?
Re: Personal quest givers
Would make quest giver even less common than they are now. xddd
Suck me good and hard thru my jorts
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loftar
- Posts: 9096
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Re: Personal quest givers
I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Personal quest givers
Can you make them more common than? I have to go like 7 minimaps+ to get to my closest questgiver.loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
Suck me good and hard thru my jorts
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Personal quest givers
How about leaving crime scents if you kill a questgiver? That'll encourage interactionloftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Personal quest givers
This.Tamalak wrote:How about leaving crime scents if you kill a questgiver? That'll encourage interactionloftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
They are killing sentient beings!!1!11
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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TheLoli
- Posts: 156
- Joined: Thu Dec 17, 2015 3:13 am
Re: Personal quest givers
I also am very much for this. xD Or make it that the options to chop or chip quest givers is disabled to prevent people from intentionally killing them off. I'm also having this issue.. I wanted to try and do these quests but either the quest giver was behind a wall or they were killed off. So I'm very much for leaving murder scents or something for killing a quest giver. ;pTamalak wrote:How about leaving crime scents if you kill a questgiver? That'll encourage interactionloftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Personal quest givers
Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.


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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Personal quest givers
This, please.azrid wrote:Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Personal quest givers
Yes, this seems a good solution ... only atm questing is going to die out completely at this rate and then there will be no interactions from it as no-one will be doing them or able to do them.azrid wrote:Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254