it is confirmed that walruses are faster than 3rd speed ?
in my opinion walruses on land should be slower than 3rd speed, and in water they should be the same speed as a rowboat or have a limited range to chase you.
having killing machines laying on every beach just cripples noobs, big factions don't give a fuck about animals as seen by the dead mammoth on day 2 (killing mammoths on day two thats just wrong...)
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Mafious
- Posts: 276
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Re: Game Development: I am the Walrus
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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linkfanpc
- Posts: 2415
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Re: Game Development: I am the Walrus
Mafious wrote:it is confirmed that walruses are faster than 3rd speed ?
in my opinion walruses on land should be slower than 3rd speed, and in water they should be the same speed as a rowboat or have a limited range to chase you.
having killing machines laying on every beach just cripples noobs, big factions don't give a fuck about animals as seen by the dead mammoth on day 2 (killing mammoths on day two thats just wrong...)
On land they should be crawl speed, on water slightly slower than rowboat so they're still a danger.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: I am the Walrus
linkfanpc wrote:Mafious wrote:it is confirmed that walruses are faster than 3rd speed ?
in my opinion walruses on land should be slower than 3rd speed, and in water they should be the same speed as a rowboat or have a limited range to chase you.
having killing machines laying on every beach just cripples noobs, big factions don't give a fuck about animals as seen by the dead mammoth on day 2 (killing mammoths on day two thats just wrong...)
On land they should be crawl speed, on water slightly slower than rowboat so they're a fucking joke to kill
fixd
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: I am the Walrus
VDZ wrote:and armor is WAY higher priority than it used to be.
spawningmink wrote:
Is it though??????????? lol
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: I am the Walrus
Kaios wrote:VDZ wrote:and armor is WAY higher priority than it used to be.spawningmink wrote:
Is it though??????????? lol
I meant for hunting without exploits.
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: I am the Walrus
VDZ wrote:Kaios wrote:VDZ wrote:and armor is WAY higher priority than it used to be.spawningmink wrote:
Is it though??????????? lol
I meant for hunting without exploits.
we didnt use an exploit??? with 60 ua they are more then killable in a group
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: I am the Walrus
VDZ wrote:I meant for hunting without exploits.
time 2 git gud I guess
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: I am the Walrus
rather than nerfing the walrus, there should probably be some kind of a mechanic that alerts a player whether an animal is aggressive or not
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: I am the Walrus
Then again, there's Quell the Beast.
It should be cheaper but even as it is it already offers some insurance.
It should be cheaper but even as it is it already offers some insurance.
Venator
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: I am the Walrus
Kirche wrote:rather than nerfing the walrus, there should probably be some kind of a mechanic that alerts a player whether an animal is aggressive or not
Assume anything bigger than a rabbit is aggressive? Safer for anyone playing, at least. You can then learn the exceptions rather than assuming that it's not aggressive and dying (or at least getting KO'd multiple times) learning the hard way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
