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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: World 10 Map Theory
Corner I found was SE corner its not too hard to get to it from where I live if screen shots are needed.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: World 10 Map Theory
Different worlds on different clusters would cut down on lag.
Then when battles or sieges happen, then computer reources can be used to keep it stable.
Then when battles or sieges happen, then computer reources can be used to keep it stable.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: World 10 Map Theory
I can confirm this. I used a road to teleport in a place that I have not visited before. Then I searched where I am on the map, but no known map tiles are shown. Then I moved a single minimap and I found the start of the road, and suddenly on the map I can find myself and everything else.hugger23 wrote:[...]
the answer is - 3. something different:
after vortex teleport, even if only one map tile is missing to connect.. the surrounding is black.. so the discovered map tile can not be scrolled to something "known". i sailed towards my hearth fire and after some time, my discovered vertex-path got suddenly connected to the known map when i hit a known maptile.. not befor that
so, no parallel maps or far away super grids. its all the same map, but you are not able to scroll from the vortex discovered map part to the already known map part until you "manually" connect them via travelling -> thats probably the source of confusion and the different maps theory
[...]
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Lokarin
- Posts: 33
- Joined: Wed Nov 25, 2015 3:02 am
Re: World 10 Map Theory
I was just in the NW corner ... I put a carved runestone saying "Pay your taxes" in front of a few settlements. Yes, the world does feel smaller. I'm having a hard time finding a relatively private location.
All I ask is a tall ship... and a cave on a river.
All I ask is a tall ship... and a cave on a river.
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Complications
- Posts: 19
- Joined: Mon Feb 20, 2012 12:59 am
Re: World 10 Map Theory
Lets collaborate - here is the North East most point of my map;


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Daldal
- Posts: 8
- Joined: Sat Oct 01, 2016 12:56 am
Re: World 10 Map Theory
Hmm... Very intresting... Here is the North-East poiny of MY map.

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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: World 10 Map Theory
World 8 was a bit odd shaped. It had multiple corners in each quadrant.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: World 10 Map Theory
Hmm, I've traveled W border to East & have found (A?) NE corner. I can confirm that if the world is square then it's 250x250 tiles... If Daldal's Map is indeed a NE corner..., dun, du, dun, dun..., then we are indeed living in a multiverse.... *Goes into hiding from the screamers of heresy...*
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Just my .O2... Taste, drink.., like/hate...
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Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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