Granger wrote:What should happen is that wounded animals reduce speed when fleeing, running after them for an extended period isn't fun.
If it still compliments gameplay then a touch of realism might not hurt here. In reality when an animal is wounded in a hunt and not completely maimed, their initial rate of fleeing is approximately "Leeerooooyyyyyyy Jeeeeeenkiiinzzzzz" cause adrenaline. Really, don't underestimate adrenaline (or a feminist right after being mansplained on the pros and cons of tampons). Thereafter they start taking strain and slowing down at an exponential rate as fatigue/blood loss/shock sets in and adrenaline wears off.
So now for those that are no doubt crying in their pants about rl hunting: Enter the majestic buffalo, if we every happen to get something like that. Jayzus, these things are mean. They are known to, if wounded, to flee out of visual and audible range and then make a biiiig ass circle and hunt you the fuck down. And not to give you a fright, it is with absolute intent of killing your ass. Code that AI Loftar, if you're not a scrub at coding

(''Come on man, trust me, and you will make the great fortune.")