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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Take Aim before IP using discoveries
Ants are supposed to drop TA too, but not for me apparently, I keep getting shit like Punch Them Both. I guess I could do badgers, but the rest are just gonna run away because I don't have IP to hit them with a finisher.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Take Aim before IP using discoveries
Did you guys pick up the Discovery DLC when it was on sale?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Take Aim before IP using discoveries
Yeah, still no take aim for me either FFFFFFFFUUUUUUUCK
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Take Aim before IP using discoveries
It`s not like Take Aim is crucial unless you want to exploit range IP gain, instead of going close with Low Blow or Watch It Moves.
Yet i support at least some IP-gaining move in starter kit, cause random can be a bitch.
Yet i support at least some IP-gaining move in starter kit, cause random can be a bitch.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Take Aim before IP using discoveries
Fox, badger, boar, deer, moose, and cows all have the chance to give it
I've had the most luck with badgers
I've had the most luck with badgers
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Take Aim before IP using discoveries
Nah that's some bullshit. The animals are so fuckin annoying running around all over the place and without take aim hunting is a serious pain in the ass.Necroliter wrote:It`s not like Take Aim is crucial unless you want to exploit range IP gain, instead of going close with Low Blow or Watch It Moves.
I might not even be using it from a boat, maybe I just wanna take a horse and kite animals around while I build IP. Is using a horse an exploit too?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Take Aim before IP using discoveries
look at this guy, look at him and laughNecroliter wrote:It`s not like Take Aim is crucial
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Take Aim before IP using discoveries
I tried almost every animal except for Moose Bear and Mammoth and all I get are more IP based moves or basic restorations.. nice.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Take Aim before IP using discoveries
Also have gotten a whole bunch of useful IP using moves, but the only IP gainer I've discovered so far is think, which, you guessed it. Requires IP to use.
Would it be ridiculous to blend the discovery system with the old buying skills system? By a skill like brawling, and that unlocks your ability to discover certain moves. Has downsides, but would allow at least some sense of reliable progression by allowing us limit and streamline which discoveries we want/need.
Would it be ridiculous to blend the discovery system with the old buying skills system? By a skill like brawling, and that unlocks your ability to discover certain moves. Has downsides, but would allow at least some sense of reliable progression by allowing us limit and streamline which discoveries we want/need.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3