Uppercut does just as much dmg as chop does if you were chopping with an axe instead of a swordPotjeh wrote:Low Blow is a joke.
Might be a good alternative for now
Uppercut does just as much dmg as chop does if you were chopping with an axe instead of a swordPotjeh wrote:Low Blow is a joke.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

Low blow builds IP which is probably what he was referring to rather than the damage. Both low blow and watch its moves are pretty useless.jordancoles wrote:Uppercut does just as much dmg as chop does if you were chopping with an axe instead of a swordPotjeh wrote:Low Blow is a joke.
Might be a good alternative for now
Because one can't sit in a boat and passively build IP?Kaios wrote:Both low blow and watch its moves are pretty useless.
Actually they are fine if you're using them from a boat because you can back off and lower openings and not worry about losing any IP while you do that, it's when you try to fight normally that they become useless because building IP, getting attacked, lowering your openings and building opening on the opponent without any ranged IP move is almost impossible without some form of cheese during the early game.Granger wrote: Because one can't sit in a boat and passively build IP?
I would have expected that from others (the usual suspects) and not from you...
Well, I generally use IP only for finishing moves when I've built enough opening with punch/etc., and in that situation gathering 3-4 point of IP through pretty long fight with sub-optimal moves is all i have. While i would prefer to have Take Aim i do not see it`s random nature as game-breaking tragedy that locks all IP moves behind the wall, as long as you have at least some IP-gaining move. (Also while Low Blow is weak as hell, it creates some additional opening for your chop)Kaios wrote: Actually they are fine if you're using them from a boat because you can back off and lower openings and not worry about losing any IP while you do that, it's when you try to fight normally that they become useless because building IP, getting attacked, lowering your openings and building opening on the opponent without any ranged IP move is almost impossible without some form of cheese during the early game.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
If there was any useful red attacks, Quick Barrage would be useful. Is Knock It's Teeth Out good?Potjeh wrote:The cooldown is too long to be useful in melee. Quick Barrage is pretty much the only viable melee IP gainer.