Crops Broken?

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sabinati
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Re: Crops Broken?

Post by sabinati »

had similar bug on w8.

crops broken confirmed with my own data.

moved to bugs.
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sabinati
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Re: Crops Broken?

Post by sabinati »

also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
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Ysh
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Re: Crops Broken?

Post by Ysh »

I plant quality 10 beetroot. Inspect planted beetroot, it is quality 10. Harvest beetroot and get 1 quality 10 beetroot and 1 quality 15 beetroot. So I think at least it is not completely broken.
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sMartins
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Re: Crops Broken?

Post by sMartins »

sabinati wrote:also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
Is it not +5/-5?

"If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation."

Sounds all right to me...probaby they are changing quality when you harvest them? Maybe the inspect tool need to be updated as well... How much your farming?
Only thing we have to discover is what this mean: "local quality field for that type of crop" ...to me sounds like areas on the map like WWW or nodes
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Adder1234
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Re: Crops Broken?

Post by Adder1234 »

In terms of improving trade, it might work for smaller villages and hermits, but larger factions will just build super farms all over the map dedicated to different crops.
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Re: Crops Broken?

Post by MrPunchers »

Adder1234 wrote:In terms of improving trade, it might work for smaller villages and hermits, but larger factions will just build super farms all over the map dedicated to different crops.
The meme that factions crop q won't be over the q field, nice one. :lol: :lol:
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sabinati
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Re: Crops Broken?

Post by sabinati »

sMartins wrote:
sabinati wrote:also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
Is it not +5/-5?

"If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation."

Sounds all right to me...probaby they are changing quality when you harvest them? Maybe the inspect tool need to be updated as well... How much your farming?
Only thing we have to discover is what this mean: "local quality field for that type of crop" ...to me sounds like areas on the map like WWW or nodes
i had 30 farming at the time. looks like they changed the quality modifier from planting to harvest. i did actually get some that increased today.
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Re: Crops Broken?

Post by Damon_Cooper »

sabinati wrote:i had 30 farming at the time. looks like they changed the quality modifier from planting to harvest. i did actually get some that increased today.
I have 10 farming, and still getting 30q beetroots sometime
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jorb
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Re: Crops Broken?

Post by jorb »

Crop quality changes randomly every time you harvest a plant.

Each crop has a quality field unique to itself.

The quality is, every harvest, randomly changed from -5 to +5, if your crop quality is below the local quality field for that crop.

The quality is, every harvest, randomly changed from -5 to +2, if your crop quality is above the local quality field for that crop.

The quality is always negatively affected if your farming value is lower than your crop quality.

Each crop tile is randomized individually.

This is the same mechanic as in legacy, barring the quality fields change, and the change to how the farming value is used.

Testing cannot immediately reproduce a problem with this, but it may depend on local variables. Please verify that there is indeed a real problem here. There is a decent chance that you have simply had a few bad rolls of the dice on small batches.
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shubla
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Re: Crops Broken?

Post by shubla »

jorb wrote:Crop quality changes randomly every time you harvest a plant.

Each crop has a quality field unique to itself.

The quality is, every harvest, randomly changed from -5 to +5, if your crop quality is below the local quality field for that crop.

The quality is, every harvest, randomly changed from -5 to +2, if your crop quality is above the local quality field for that crop.

The quality is always negatively affected if your farming value is lower than your crop quality.

Each crop tile is randomized individually.

This is the same mechanic as in legacy, barring the quality fields change, and the change to how the farming value is used.

Testing cannot immediately reproduce a problem with this, but it may depend on local variables. Please verify that there is indeed a real problem here. There is a decent chance that you have simply had a few bad rolls of the dice on small batches.
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