As I wrote on the previous page - "if my math is correct". I assumed that you get 10 to 15 seeds back, not always 15. Is it really the case with all the skills maxed? If so - the system might be fine in that regard. But it's still utterly disturbing to start the farm now.Ukhata wrote:i dont see you peoples problems really.
theres 8 options on average for each crop. -5 to +2
if you have maxxed out skills you get 15 seeds per (for instance) carrot.
you plant 8 carrots of q10.
you wil get:
15 seeds of 5
15 seeds of 6
15 seeds of 7
15 seeds of 8
15 seeds of 9
15 seeds of 10
15 seeds of 11
15 seeds of 12
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Hrenli
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Re: Crops Broken?
Too old to rock-n-roll, too young to die.
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Ukhata
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Re: Crops Broken?
i think you get 15 with all skills by default. used to be last 2 worlds...Hrenli wrote:As I wrote on the previous page - "if my math is correct". I assumed that you get 10 to 15 seeds back, not always 15. Is it really the case with all the skills maxed? If so - the system might be fine in that regard. But it's still utterly disturbing to start the farm now.Ukhata wrote:snip
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Hrenli
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Re: Crops Broken?
OK, my bad. I did not count Druidic Rite (just becasue still have not got it). Disregard my local q field cap comments then.
The problem then is just the frustration of non-druids who try to start a farm and end up with q1 harvest. Might be even a feature.
The problem then is just the frustration of non-druids who try to start a farm and end up with q1 harvest. Might be even a feature.
Too old to rock-n-roll, too young to die.
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Ukhata
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Re: Crops Broken?
Hrenli wrote:OK, my bad. I did not count Druidic Rite (just becasue still have not got it). Disregard my local q field cap comments then.
The problem then is just the frustration of non-druids who try to start a farm and end up with q1 harvest. Might be even a feature.
currently i get 14 seeds per harbest. im okay with it. its slow. but does make it more rewarding
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sMartins
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Re: Crops Broken?
I don't remember the exactly number of seeds for every crops....maybe can be done only for certain crops, or maybe for all of them, idk yet.
Btw the fact is that people growing crops on their quality areas will have better crops than you growing over not quality area...and this is good for trade.
Btw the fact is that people growing crops on their quality areas will have better crops than you growing over not quality area...and this is good for trade.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Hrenli
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Re: Crops Broken?
Could be good, but something tells me people will start making multiple farms for their own. Might end up being good for piracy instead.sMartins wrote:Btw the fact is that people growing crops on their quality areas will have better crops than you growing on not ideal area...and this is good for trade.
Still would be nice to be able (even at a serious expense) to know the q field before planting anything.
Last edited by Hrenli on Tue Jan 17, 2017 2:59 pm, edited 1 time in total.
Too old to rock-n-roll, too young to die.
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Hrenli
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Re: Crops Broken?
So everyone has to play every role or what? I know people who play this game mostly for farming and they were fine for a looong time in previous worlds. And now I see the same people quite frustrated. Not at the point of quitting (yet) and hopefully it will get better after they get druidic rite. But still...iamahh wrote:well if you're going to reduce gameplay to a single activity, you may get bored real fast, or inevitably get rekd by village drama that inevitably happens
I myself am quite happy underground. Doesn't mean I don't care about the rest of the game.
Too old to rock-n-roll, too young to die.
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sMartins
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Re: Crops Broken?
If it's related to WWW, we already know that....i guess will figure that out very soon.....btw probably J&L made this thing random, so you cannot build 1000 farm around the world at your will....untill someone discover the quality area, and this is why I don't think the would add a way to know the quality area.
Last edited by sMartins on Tue Jan 17, 2017 3:00 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Hrenli
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Re: Crops Broken?
Not until we hit the local q field. Which is 50+. Which is not soon (your words!).sMartins wrote:If it's related to WWW, we already know that....i guess will figure that out very soon.....
Too old to rock-n-roll, too young to die.
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sMartins
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Re: Crops Broken?
I bet less than 1 month...pretty soon to me.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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