Wait 72h before the first quest is given to new characters

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shubla
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Re: Wait 72h before the first quest is given to new characte

Post by shubla »

Just like 72 hours would matter :roll: :roll:

I dont think its worth to "fix" this. Some guy might chop few dozen quest trees. But eventually he will just get bored of it.
Not worth implementing cool mechanics to prrevent.
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Hrenli
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Re: Wait 72h before the first quest is given to new characte

Post by Hrenli »

I think I might end up claiming a few questgivers around my base this evening thanks to this guy. It sort of makes sense from a settler's point of view to protect and worship your gods...
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Avu
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Re: Wait 72h before the first quest is given to new characte

Post by Avu »

Make the item the questgiver inhabits invulnerable, create hearthmagic that will relocate the questgiver in exchange for xp (in case one is in the way of your future base or whatever). Problem solved.
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Potjeh
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Re: Wait 72h before the first quest is given to new characte

Post by Potjeh »

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ven
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Re: Wait 72h before the first quest is given to new characte

Post by ven »

VDZ wrote:Be aware that when you're just starting out, you don't have many skills or resources and thus may be left with nothing to do if you play actively enough. Quests remedy this issue, but delaying them by 72 hours may make the early game boring for some.
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Colin500
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Re: Wait 72h before the first quest is given to new characte

Post by Colin500 »

Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
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Re: Wait 72h before the first quest is given to new characte

Post by ven »

Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
Yeah this looks good. If the claim can stay in place for more than one day that means the quest giver isn't visited that often.
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Aceb
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Re: Wait 72h before the first quest is given to new characte

Post by Aceb »

Just basically make them as hard as hearthfires
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ErdTod
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Re: Wait 72h before the first quest is given to new characte

Post by ErdTod »

Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
This is the best idea so far. As not giving a quest for an alt isn't an option as well - if a person spawns an alt, there is nothing preventing him to spawn the alt near his base with a beacon and destroy QG that the main char already knows - so not receiving quests for 72 hrs would only restrict normal players for getting ones.

Also, only the owner of claim should be able to destroy.
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shubla
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Re: Wait 72h before the first quest is given to new characte

Post by shubla »

Colin500 wrote:Just make it so that a character destroying quest givers has to have at least yeomanry and dried claim over it. Also after killing one give it a debuff for few days so it can't destroy another.
But is it worth for devs to use their time for this?
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