Ysh wrote:What did jorb think of this kind of idea?
He didn't respond after I sent that idea, probably just as a "nice" way to say no. Didn't give an explanation as to why, though
Ysh wrote:What did jorb think of this kind of idea?
Jalpha wrote:I believe in my interpretation of things.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Scents (get tracked and killed)
Beezer12Washingbeard wrote:Maybe one could summon different types and varying strengths of nidbanes.
A type of nidbane that steals stats (temporarily, long duration) like an above poster suggested.
A nidbane that attacks and destroys the offender's pclaim.
An unkillable nidbane that doesn't ever kill the offender, but follows them around for a while and occasionally attacks the offender and hits them for a bit before going back to just haunting them.
A nidbane that merely follows the offender holding a sign with the crime they're guilty of, warning any players who come across them what they've done.
A haunting nidbane that draws animals in a large radius to automatically aggro the offender.
These are just off the top of my head, not meant to be serious suggestions but some ideas of different directions we could go in while also keeping the basic "kill offender" nidbane.
And nidbanes aren't OP. Can't do the time, don't do the crime.
Potjeh wrote:If we're gonna go all fancy, how about a nidbane that breaks your hearth and teleports you to a random spot in the world?