I'm not sure the speed thing is a good idea, especially with carrots being so fast to begin with. Guess it's going to depend on the modifier that can be had. I'm probably just being pessimistic.
Duck ponds when? (Like I've actually caught one yet....)
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MagicManICT
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Re: Game Development: Swan Fishing
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
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Re: Game Development: Swan Fishing
New fishing look good. Not sure how I feel about farming change. Looks as though it is now most efficient to log in every few hours and plant portion of seeds each interval to hedge bet against lower. Sounding very tedious and not good. But we can see.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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LaserSaysPew
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Re: Game Development: Swan Fishing
I'm a bit lost. Does this mean higher q soil --> faster crops' growth? Or are there different invisible q nodes for every crop now that affect this?
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Ysh
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Re: Game Development: Swan Fishing
This. And node is different per crop. Maybe my carrot slower and pumpkin faster in my area, but opposite for you.LaserSaysPew wrote:Or are there different invisible q nodes for every crop now that affect this?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loftar
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Re: Game Development: Swan Fishing
I don't think it was explicitly mentioned, but we made carrots overall slower with the reset. Even with the maximum possible speed boost, they'll be only slightly faster than they were in the previous world.MagicManICT wrote:I'm not sure the speed thing is a good idea, especially with carrots being so fast to begin with.
Also, the local speed modifier isn't huge.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LaserSaysPew
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Re: Game Development: Swan Fishing
Thanks! But does soil q affect anything at all now?Ysh wrote:This. And node is different per crop. Maybe my carrot slower and pumpkin faster in my area, but opposite for you.LaserSaysPew wrote:Or are there different invisible q nodes for every crop now that affect this?
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loftar
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Re: Game Development: Swan Fishing
It never did, and still doesn't.LaserSaysPew wrote:Thanks! But does soil q affect anything at all now?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ysh
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Re: Game Development: Swan Fishing
I do not think soil quality has ever affected crop. Just for tree planting.LaserSaysPew wrote:Thanks! But does soil q affect anything at all now?Ysh wrote:This. And node is different per crop. Maybe my carrot slower and pumpkin faster in my area, but opposite for you.LaserSaysPew wrote:Or are there different invisible q nodes for every crop now that affect this?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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MadNomad
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Re: Game Development: Swan Fishing
Will everyone abandon their current villages now?DDDsDD999 wrote:pls nojorb wrote: Remade crop quality fields to crop speed fields, so that crops now grow with somewhat varying speeds in varying locales, rather than have their qualities affected by the crop fields.
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LaserSaysPew
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Re: Game Development: Swan Fishing
Oh, for some reason I thought it affected the resulting q change for crops like (-2; +5) if soil q is higher than crop q and vise versa.loftar wrote:It never did, and still doesn't.LaserSaysPew wrote:Thanks! But does soil q affect anything at all now?