Neat changes though.
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: Game Development: Swan Fishing
I logged out an hour before the update, went to sleep, logged it just now and realized I lost like 2 hours worth of foragables I was collecting before going to bed. Including 2 edelweiss. 
Neat changes though.
Neat changes though.
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Swan Fishing
i lost all curios that was in study and on study table that i filled roughly 10 hours ago. Sadness
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shampizle
- Posts: 590
- Joined: Sat Oct 20, 2012 1:14 am
Re: Game Development: Swan Fishing
with all these birds im waiting for a musket with buckshot so i can kill these fuckers
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twincannon
- Posts: 83
- Joined: Wed Feb 15, 2012 8:33 pm
Re: Game Development: Swan Fishing
Just trying to understand the crop change after reading it over and over. So is it basically W9, only because of no inspect, it's random chance -- with the more space you have giving you more "rolls" for your crops? Is there any way to actually consistently positively affect quality that I'm not aware of?
Also, "speed fields"?
Nice patch though... blows my mind that jorb was like "strawberries sound fun", 7 hours later, they're live. Wonder what it's like to actually have fun working in gamedev lol. *goes back to waiting 15 minutes for UE4 to load to see if one line of code fixed a bug*
Also, "speed fields"?
Nice patch though... blows my mind that jorb was like "strawberries sound fun", 7 hours later, they're live. Wonder what it's like to actually have fun working in gamedev lol. *goes back to waiting 15 minutes for UE4 to load to see if one line of code fixed a bug*
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Swan Fishing
Well, just as in world 9, there's a general positive bias on it, so even if you don't do anything special at all, it'll grow over time. Everything else is just min-maxing.twincannon wrote:Is there any way to actually consistently positively affect quality that I'm not aware of?
Just wondering, but is that actually a thing? I was assuming that the one thing we were missing from not using a "professional game engine" was realtime WYSIWYG editing of stuff.twincannon wrote: *goes back to waiting 15 minutes for UE4 to load to see if one line of code fixed a bug*
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Swan Fishing
in their defence. all they need to do is cut and paste a already made code "blueberries" and change a few values.twincannon wrote:Just trying to understand the crop change after reading it over and over. So is it basically W9, only because of no inspect, it's random chance -- with the more space you have giving you more "rolls" for your crops? Is there any way to actually consistently positively affect quality that I'm not aware of?
Also, "speed fields"?
Nice patch though... blows my mind that jorb was like "strawberries sound fun", 7 hours later, they're live. Wonder what it's like to actually have fun working in gamedev lol. *goes back to waiting 15 minutes for UE4 to load to see if one line of code fixed a bug*
Administrator of CoS
game ideas
game ideas
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twincannon
- Posts: 83
- Joined: Wed Feb 15, 2012 8:33 pm
Re: Game Development: Swan Fishing
Ahh wow, didn't know there was a positive bias. That's cool, I'm all for set-and-forget mass plantingloftar wrote: Well, just as in world 9, there's a general positive bias on it, so even if you don't do anything special at all, it'll grow over time. Everything else is just min-maxing.
haha sadly yeah... I mean the editor is definitely nice, but since it's tied into the codebase (it's essentially 100% open source, just without a GPL style license), compiling usually means you have to close it and reload it. It's got a "hot reload" feature but it rarely works. And since our project is getting pretty big it's starting to take longer and longer to load. Doesn't help that I only recently discovered that the recommended amount of ram for working with the engine is 32gb, which my work rig doesn't have currentlyloftar wrote:Just wondering, but is that actually a thing? I was assuming that the one thing we were missing from not using a "professional game engine" was realtime WYSIWYG editing of stuff.
Gives me time to micromanage our base in hnh, at least
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Swan Fishing
I choose to believe that the addition of swans and strawberries is a sign of an impending seasons patch.ven wrote: I'd love if it included some new crops that only grow during a certain season and new animals and forageables that only appear during a certain time. I'd really like to see people stockpiling strawberries or unique wood types in Summer and rushing outside to hunt polar bears and swans in Winter. I also imagine trade would be very interesting in this scenario.
Venator
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Swan Fishing
numerous complaints about animals running away, adds an animal that flies and flees at a faster speed


