This idea is meant to change that. What are you talking aboutloskierek wrote:downsing rods are supposed to find water
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shubla
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Re: Well

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Ysh
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Re: Well
That is fine too. I do not care of implementation. But I think it is very silly that I can prospect dirt and clay quality but not water wall quality. Especially now that well is better than open waters because of magic.loskierek wrote:downsing rods are supposed to find water, not let you know what quality it is, thats what you have a well for, if you dont want to bother with this part then maybe you think building the well is tedious as well... Dowsing rod should stay as it is, perhaps make some kind of foragable which would allow you to check the quality of water below you instead - rustroot style.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loskierek
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Re: Well
oh but you can check water quality - in the river - where you can actually access it. Next you will demand for rustroot to show quality of ore which is underground too, BECAUSE you can check soil and clay quality.Ysh wrote:That is fine too. I do not care of implementation. But I think it is very silly that I can prospect dirt and clay quality but not water wall quality. Especially now that well is better than open waters because of magic.loskierek wrote:downsing rods are supposed to find water, not let you know what quality it is, thats what you have a well for, if you dont want to bother with this part then maybe you think building the well is tedious as well... Dowsing rod should stay as it is, perhaps make some kind of foragable which would allow you to check the quality of water below you instead - rustroot style.
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shubla
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Re: Well
This thread is about wells. And you are talking about rivers.loskierek wrote: oh but you can check water quality - in the river -

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Ysh
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Re: Well
Sorry I make typo in my post. I say ''water wall quality'' where I am meaning ''water well quality.'' I think maybe you make your reply based on my typo because I can not check this water well quality without build well.loskierek wrote:oh but you can check water quality - in the river - where you can actually access it.Ysh wrote:That is fine too. I do not care of implementation. But I think it is very silly that I can prospect dirt and clay quality but not water wall quality. Especially now that well is better than open waters because of magic.loskierek wrote:downsing rods are supposed to find water, not let you know what quality it is, thats what you have a well for, if you dont want to bother with this part then maybe you think building the well is tedious as well... Dowsing rod should stay as it is, perhaps make some kind of foragable which would allow you to check the quality of water below you instead - rustroot style.
Sure, this could be good idea too. I think maybe you can make separate thread for this one though.loskierek wrote:Next you will demand for rustroot to show quality of ore which is underground too, BECAUSE you can check soil and clay quality.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loskierek
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Re: Well
if my way of thinking is so wrong and yours is so good why was it not implemented yet? (same topic was on forum already, title just was "repurposing dowsing rod"?)
I am all in for ideas which actually make the game more fun, or add more possibilities, but i think if you want to find that good quality water put some effort in and build few wells to find the right one, its something you are gonna use for a long time so there is actually a profit in investing time.
I am all in for ideas which actually make the game more fun, or add more possibilities, but i think if you want to find that good quality water put some effort in and build few wells to find the right one, its something you are gonna use for a long time so there is actually a profit in investing time.
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Ysh
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Re: Well
By this logic game is already in final state.loskierek wrote:if my way of thinking is so wrong and yours is so good why was it not implemented yet?
I must have miss this thread, what did developer have to say here about idea?loskierek wrote:(same topic was on forum already, title just was "repurposing dowsing rod"?)
There is a line to be drawn between effort and ease. If some trivial thing is too difficult, this is tedious. I think to farm hundreds of ropes is excessive to find good well especially when compare to difficulty of find good dirt or clay. If your opinion of fun is ''harder = more fun,'' then we must simple agree to disagree here. I can not argue with a feeling.loskierek wrote:I am all in for ideas which actually make the game more fun, or add more possibilities, but i think if you want to find that good quality water put some effort in and build few wells to find the right one, its something you are gonna use for a long time so there is actually a profit in investing time.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
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Re: Well
Yes.Granger wrote:No.shubla wrote:Wells should require only 1 rope to construct.No.shubla wrote:Dowsing rod would guide you towards better quality nodes instead of "water depth"
Or give even some reasons why not

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jorb
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Re: Well
No. Probing for good water sources shouldn't be trivial.
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