Super fun, or added grind for no reason at all?
I'm going with the latter but I'm wondering what other people think
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
New Attributes: Masonry, Lore, Will
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: New Attributes: Masonry, Lore, Will
Masonry is not that bad, lore and will are a joke tho. Obviously, they're all added to slow down the development, and they do their job well.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: New Attributes: Masonry, Lore, Will
I'm a bit of a fan of Masonry I see it as like an industry side of the survival skill. The others seem more of a grind, but I appreciate the attempt at lengthening the early game and slowing the stat spiraling. But really I think it's just increasing the distance between those who do large factions/groups with a member for every skill, and those who play a little more casually, by adding one more thing they have to raise to try and keep up.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: New Attributes: Masonry, Lore, Will
Yeah, masonry actually makes mining a separate industry, but Will and Lore are just pointless
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: New Attributes: Masonry, Lore, Will
At the moment they seem sort of like a pain in the ass, but who knows, it may be for things to come. It only makes being a hermit that much more ineffective.
LS of Twin Lakes BIG TRUCKS
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: New Attributes: Masonry, Lore, Will
As long as they expand the industry the stats are used in I don't see why they shouldn't be in game.
Will is now involved in fishing so that's a step in the right direction.
Will is now involved in fishing so that's a step in the right direction.


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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: New Attributes: Masonry, Lore, Will
always fun having more stuff....
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: New Attributes: Masonry, Lore, Will
It's more grind. It's literally just a new area to dump LP into for the same effects that we already had in the past.sMartins wrote:always fun having more stuff....
Masonry sure, it's nice to have clay and whatnot split from survival but the rest is just a way to slow down progression by spreading out LP; there's nothing fun or meaningful about it.
It's extra annoying when you consider the prevalence of cheese hunting which is imo is the leading method of jump-starting progression.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: New Attributes: Masonry, Lore, Will
they are pointless but I think its interesting how you can have characters dedicated to niche skills like stealth/will/lore for nigbanes
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: New Attributes: Masonry, Lore, Will
Masonry is already good....for the others, having more stuff is always good, cause in the future they can always add more stuff to them, rebalance and whatever...jordancoles wrote: It's more grind. It's literally just a new area to dump LP into for the same effects that we already had in the past.
Masonry sure, it's nice to have clay and whatnot split from survival but the rest is just a way to slow down progression by spreading out LP; there's nothing fun or meaningful about it.
It's extra annoying when you consider the prevalence of cheese hunting which is imo is the leading method of jump-starting progression.
All of us love this game cause is in depth, and has lot of stuff...to me more of those is always better, you only need to get used to them.
P.S. And for sure, some of them are already there with a purpouse...seasons and whatnot...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!