That's awesome actuallyjorb wrote:Some fish are particularly prone to eat some lures.
Time to become a fisherman
That's awesome actuallyjorb wrote:Some fish are particularly prone to eat some lures.
Jalpha wrote:I believe in my interpretation of things.
Now jorb has you doing it.loftar wrote:quite simply
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
So does this mean that % chance to catch is separate from % chance to lose lure?jorb wrote:Some fish are particularly prone to eat some lures.
I think losing lure, line, or hook are possibilities when the catch fails. You have "catch a fish" (success), or "don't catch a fish" (fail). In the fail state you get a piece of trash, nothing, or something breaks, not necessarily in any order of probability.NotJimmy97 wrote:So does this mean that % chance to catch is separate from % chance to lose lure?jorb wrote:Some fish are particularly prone to eat some lures.
I've gotten around to testing it myself.VDZ wrote:So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?
I didn't notice variable speed with any animals other than rabbits, haven't hunted swans yet.Gensokyo wrote:Seemingly all mobs have random +- speed bonuses or negatives, and have a small chance to not flee at all?
One swan I could outrun easily, the other one kept pace up to me with exactly the same movement speed, first one didn't flee near death, second one started to fly away after getting hit for 13 hp.