New Attributes: Masonry, Lore, Will

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maze
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Re: New Attributes: Masonry, Lore, Will

Post by maze »

I hate the sole fact that survival is not the one looking for clay.

and that my farmer cant make tree planter pots without having farming and Masonry.

I wish they would make it so that pots only used dex and masonry to make.
and that Masonry or Survival can be the hard cap for searching for clay.
cuz us wanderer have a job to find resources super far from base....why is my masonry guy doing it...
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shubla
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Re: New Attributes: Masonry, Lore, Will

Post by shubla »

Added grind for no reason. Encourages people to make even more alts.
Devs suck!

This game has plenty of grinding already, without those new stats.
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shubla
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Re: New Attributes: Masonry, Lore, Will

Post by shubla »

New attributes are kind of like being shot in the head.
It doesnt make you any happier if they shoot 10 times instead of 7.
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Tilia
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Re: New Attributes: Masonry, Lore, Will

Post by Tilia »

shubla wrote:New attributes are kind of like being shot in the head.
It doesnt make you any happier if they shoot 10 times instead of 7.
This made me laugh out loud
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Teleskop
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Re: New Attributes: Masonry, Lore, Will

Post by Teleskop »

imho good idea,bad execution

we already have the useless charisma

why add more useless stats l0l
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abt79
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Re: New Attributes: Masonry, Lore, Will

Post by abt79 »

maze wrote:I hate the sole fact that survival is not the one looking for clay.

and that my farmer cant make tree planter pots without having farming and Masonry.

I wish they would make it so that pots only used dex and masonry to make.
and that Masonry or Survival can be the hard cap for searching for clay.
cuz us wanderer have a job to find resources super far from base....why is my masonry guy doing it...
This specifically makes masonry a massive punch to the cunt
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HasseKebab
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Re: New Attributes: Masonry, Lore, Will

Post by HasseKebab »

Will was put into the game to just destroy good food tbh
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beardhat
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Re: New Attributes: Masonry, Lore, Will

Post by beardhat »

With the removal of personal beliefs miner/smith was an non existant character build because anyone with strength could do it efficiently, aka any throw away combat alt.

It put quality caps on the entire tech tree into the metal industry, you need masonry for good clay now, you need masonry for good bricks and stones, and thus, good kilns and forges, which in turn makes good metals.

With the nerf to black coal in mines you can't get good fuel from level 1 anymore, so you're more reliant on farmers for wood anyway, were before you could just use low quality boughs and high quality metals made from uber forges (mammoth bone clay at quality 100 with no skill caps ment you can immediately get uber forges with no skills or attributes) thus it slows down the progression of the metal industry, and honestly, anything that stops excessively high quality gains is a good thing for the game as a whole, do we really need 2 week old characters after a new world start with quality 100 swords and armors killing newbies?

Masonry lets us dwarf loving players dig our holes and get the shiny things and give us something to trade for food and gear with goods that can no longer be gained by a combat/miner alt with high str.

Also in general, having more well rounded characters being required for the general tech tree of the game isn't bad, and we can still specialize in certain areas, just not dump everything into one stat on an alt and log in to craft our pants/crops/food, anything that nerfs the number of alts needed to stay relitively high tier quality wise is a good thing.
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CloudJhi
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Re: New Attributes: Masonry, Lore, Will

Post by CloudJhi »

I feel it adds grind, but at the same time, I enjoy the fact that I'm the go to person for nidbanes/mirks/seer's curious.
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Re: New Attributes: Masonry, Lore, Will

Post by jorb »

I agree that they need fleshing out, but I stand by them entirely.
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