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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Jesus Animals?!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Un-Jesus-ify animals
As this now nearly reached the timespan for a human to hatch from its womb... don't you think it's time to finally give this request birth?jorb wrote:Can't quite recall. Probably that it'd imply some system to specify that per object, and that that is more complex than it might appear for some reason.
It really can't be that hard to insert
Code: Select all
if (object is an animal and entering a tile) then {
if (new tile is water) then {
if (last tile wasn't) then {
render some pixels deeper; reduce speed by X
}
} else {
if (last tile was water) then {
restore vertical position and maximum speed
}
}
}
Come on guys, you managed to pull off such a fantastic game and this shouldn't be possible?
Make Haven great again!
Fresh complaint merged.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Un-Jesus-ify animals
Need first to fix boat hunting exploit.....then this.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Un-Jesus-ify animals
This makes boat hunting less needed, having it first will reduce whining when boat exploits get nerfed.sMartins wrote:Need first to fix boat hunting exploit.....then this.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Un-Jesus-ify animals
How? At least now they can try to run away....with that you bring them on shallow water and it's done...Granger wrote:This makes boat hunting less needed...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Un-Jesus-ify animals
No difference to now then, apart from land hunting being more bug free.
And then they could give animals the ability to hop into the boat (or topple it over) and eat it and you, to mess with the ones who didn't get the memo that exploits are bad.
And then they could give animals the ability to hop into the boat (or topple it over) and eat it and you, to mess with the ones who didn't get the memo that exploits are bad.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Un-Jesus-ify animals
Maybe then animals shouldn't aggro boaters just so that boatbuilding nab following a party arrow doesn't get ninja'd by every boarGranger wrote:No difference to now then, apart from land hunting being more bug free.
And then they could give animals the ability to hop into the boat (or topple it over) and eat it and you, to mess with the ones who didn't get the memo that exploits are bad.
Although I guess walruses fuck everyone anyways with their impossibly fast land waddling
Join the Haven and Hearth Discord!
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Un-Jesus-ify animals
There's a precedent of animals in and out of water and having different speeds (Walrii, swan, ducks). its totally possible for all animals to be switched to the new system.
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Un-Jesus-ify animals
I can already see it.ricky wrote:There's a precedent of animals in and out of water and having different speeds (Walrii, swan, ducks). its totally possible for all animals to be switched to the new system.
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
future update wrote:
- Animals are now one speed faster on land than they are in water. For example, boars are now just short of hearthling speed 4 on land.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Un-Jesus-ify animals
World 10: FaunapocalypseVDZ wrote:I can already see it.ricky wrote:There's a precedent of animals in and out of water and having different speeds (Walrii, swan, ducks). its totally possible for all animals to be switched to the new system.
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
future update wrote:
- Animals are now one speed faster on land than they are in water. For example, boars are now just short of hearthling speed 4 on land.
Join the Haven and Hearth Discord!