As we already got some mythical creature - Troll - would be nice to see another one - goblin.
It should be really small and has low hp. Should run away, if you get close. Just like rabbit (maybe not as fast, but faster than squirrel). And it should had a backpack (3x3, maybe even equipable, or just like giftbox). And this container may have some random stuff in it from "land lost pool" (all the things lost in the land, not water) and some random precious small things.
In addition, it could steal some stuff from unlocked containers and transfer it to the pool.
Could be fun. Or not. Tell me.
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
New creature: Goblin
Enjoyment's alternative account
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Divicid
- Posts: 170
- Joined: Sun Apr 03, 2016 7:11 pm
Re: New creature: Goblin
Would it be able to steal from claimed lands? And is it scripted to acctually go to containers and pick stuff up? How many items would it steal?
Depending on spawn rate, if it's like foxes it's VERY unfriendly to new players, as experienced players and villages can simply just wall of their containers.
If spawn rate is like a mammoth, i suppose it does not impact the gameplay THAT much. But the few amounts would not be that enchancing to the gameplay.
Depending on spawn rate, if it's like foxes it's VERY unfriendly to new players, as experienced players and villages can simply just wall of their containers.
If spawn rate is like a mammoth, i suppose it does not impact the gameplay THAT much. But the few amounts would not be that enchancing to the gameplay.
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neofenris
- Posts: 75
- Joined: Wed Mar 13, 2013 6:59 pm
- Location: France
Re: New creature: Goblin
I dunno for the pickup from container, but pick up from drop loot on land + random stuff would be really AWESOME. plus you can add a new meat/cooking recipe, new hide and maybe 1-2 new cloth item.
Really nice idea
Really nice idea
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TheLoli
- Posts: 156
- Joined: Thu Dec 17, 2015 3:13 am
Re: New creature: Goblin
I'd imagine just like with animals or any non-player creature that it wouldn't be able to spawn -on- claimed land, but certainly would be able to walk freely onto it and interact. I'd imagine if it did have the option to loot things from unlocked containers that it would do so, claimed or not. So walls and such would keep it out. Keeping stuff in a leanto would probably be safe too I would think. I like the idea overall. Think it would be a neat addition. ;o
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yozzik111
- Posts: 259
- Joined: Thu Dec 22, 2011 10:30 am
Re: New creature: Goblin
As a tribute to Nox and it`s Urchins, they should throw shit obviously.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: New creature: Goblin
Yup. Sometimes it's gonna be high q guano, so they could be even slightly useful.yozzik111 wrote:As a tribute to Nox and it`s Urchins, they should throw shit obviously.
Too old to rock-n-roll, too young to die.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Yasodhara
- Posts: 98
- Joined: Sat Aug 29, 2015 5:10 am
Re: New creature: Goblin
Goblins would be cool as hell! A bit of diversity on hunting trips is always welcome! They could carry some mid-tier curios in their sacks or whatever.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New creature: Goblin
Maybe there could be random chance for their sacks to drop as well.Yasodhara wrote:Goblins would be cool as hell! A bit of diversity on hunting trips is always welcome! They could carry some mid-tier curios in their sacks or whatever.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: New creature: Goblin
yeah cool idea but i bet jorb will be like hurr durr no fantasy creatures
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