Spoiling alert!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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shubla
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Spoiling alert!

Post by shubla »

Make things spoil!
Meat, baked goods, crops. They should all get bad, rot/spoil over time if not used.
Of course you can prevent spoilage by storing them in cellar or something.

Perhaps there could be many stages. Right after baking/roasting food would be like steaming/sizzling. It gives some extra feps.
Then it would turn to the usual stuff that we have now. After some days it would get stale and give you less feps. And in week(s) it would spoil and be unedible. Or edible but you would only get the hurt-fep. Perhaps with a chance of dying in sepsis as well.
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Ukhata
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Re: Spoiling alert!

Post by Ukhata »

loftar has mentioned before that this is not a fun mechanic. as such he wont soon, if ever, implement it
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shubla
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Re: Spoiling alert!

Post by shubla »

Devs seem to have very different opinion on whats fun and whats not then. On other stuff as well.
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MadNomad
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Re: Spoiling alert!

Post by MadNomad »

shubla wrote:Make things spoil!
Meat, baked goods, crops.
hmm nerf animals? food spoil? lel u can't damage better players without becoming better than them :roll: :lol: ¦]
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shubla
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Re: Spoiling alert!

Post by shubla »

MadNomad wrote:
shubla wrote:Make things spoil!
Meat, baked goods, crops.
hmm nerf animals? food spoil? lel u can't damage better players without becoming better than them :roll: :lol: ¦]
You contribute to this thread so much. Good job.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Kathaelle
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Re: Spoiling alert!

Post by Kathaelle »

Sounds like a terrible idea.
what
MadNomad
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Re: Spoiling alert!

Post by MadNomad »

shubla wrote:
MadNomad wrote:
shubla wrote:Make things spoil!
Meat, baked goods, crops.
hmm nerf animals? food spoil? lel u can't damage better players without becoming better than them :roll: :lol: ¦]
You contribute to this thread so much. Good job.
true hurts haha :roll: btw u did the same so... viewtopic.php?f=47&t=53560
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Avu
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Re: Spoiling alert!

Post by Avu »

No
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
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Re: Spoiling alert!

Post by jorb »

I wouldn't mind some selective decay to increase value of particular products or end-states, but as a general mechanic I'm very skeptical.
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Bowshot125
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Re: Spoiling alert!

Post by Bowshot125 »

jorb wrote:I wouldn't mind some selective decay to increase value of particular products or end-states, but as a general mechanic I'm very skeptical.
Food stored in cellar has longer lifespan, left out food turns stale and takes quality/fep hit, would go well with the sizzling hot food. Or just make food not turn stale at all in cellar.

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