IP cost/requirement should be reversed

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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

IP cost/requirement should be reversed

Post by Granger »

Beezer12Washingbeard wrote:
leadpainter wrote:wiki says the think maneuver costs 0+4 initiative
whats this mean
I was confused by this too. Either it's a typo or a cryptic way of saying you need to have at least 4 IP to use it. And each time you use it you get +2 IP.
This should in the client (and everywhere else) be written as threshold +/- change to make it easier to grasp for a beginner.

So Take Aim would be 0+1, Think 4+2, Chop 1-1 and Cleave 4-2.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jordancoles
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Re: IP cost/requirement should be reversed

Post by jordancoles »

Or you could just use words to describe what things do and require
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Beezer12Washingbeard
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Re: IP cost/requirement should be reversed

Post by Beezer12Washingbeard »

Agreed. There's enough space that, using Granger's examples, it could be as simple as:

Take Aim
IP required: 0
Effect: +1 IP

Think
IP required: 4
Effect: +2 IP

Chop
IP required: 1
Effect: -1 IP

Cleave
IP required: 4
Effect: -2 IP

...or something to that effect. Much more easily understandable.

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