Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.
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maze
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Location: Canada

Re: Game Development: Bench Crab

Post by maze »

Potjeh wrote:At least let us inspect dead animals.
o ffs. i just notice this as a thing....this will make butchers life a nightmare.
before you check to see if you surv was able to butcher it. then you butchered it without needing town butcher to log on...
loftar wrote:
maze wrote:but this means everyone needs rage now...even hermits.
Only to the extent that sending Nidbanes is the only thing scents are good for.
Maybe I'm missing something here. but if my farmer who has no skills~
and someone goes and kills him.
EVEN if he has over million LP total. he wont be able to send a nidbane until he has rage.

That is my understanding....I think you guys should change it to having 100-300kLp total :/
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spawningmink
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Re: Game Development: Bench Crab

Post by spawningmink »

ricky wrote:
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
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Can you kill em in combat instead of picking them up?
nope they vanish when killed
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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ricky
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Re: Game Development: Bench Crab

Post by ricky »

spawningmink wrote:
ricky wrote:
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
Image

Can you kill em in combat instead of picking them up?
nope they vanish when killed
Absolutely savage. I can only assume it's the same if you run them over with a horse?
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azrid
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Re: Game Development: Bench Crab

Post by azrid »

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loftar
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Re: Game Development: Bench Crab

Post by loftar »

Potjeh wrote:At least let us inspect dead animals.
Sure, will consider.
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
It is a good idea to use gloves when handling crabs.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
spawningmink
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Re: Game Development: Bench Crab

Post by spawningmink »

loftar wrote:
Potjeh wrote:At least let us inspect dead animals.
Sure, will consider.
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
It is a good idea to use gloves when handling crabs.
why did you make the meat useless lol
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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azrid
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Re: Game Development: Bench Crab

Post by azrid »

inb4 steel gloves don't work handling crabs ¦]
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Ophaq
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Re: Game Development: Bench Crab

Post by Ophaq »

Yeah I too am completely against removing the inspecting from animals. I really liked to know what quality the animal was that I killed. XD
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Tapewormz
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Re: Game Development: Bench Crab

Post by Tapewormz »

Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.
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Zeler
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Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Bench Crab

Post by Zeler »

Tapewormz wrote:Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.
Ye, I would love to have stockpile for stockpiles too. They take too much space.

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