Are nidbanes designed to be a tool of warring pvp factions or a deterrent against senseless murder against noobs? If it's the first great the change works great. If it's the second it fails horribly. A noob/ hermit would have absolutely no benefit from getting rage. He won't be killing his killer anyway nibdanes or not and more than likely he'll quit anyway. As for the lp spent it means nothing for combat alts who already get it and quite a bit to a hermit that has to spread his lp to every skill of which you added 2 more this world.
My suggestion is change it to a new skill that only does that so it's fair to every character combat alt or not.
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Bench Crab
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Bench Crab
If you have a character worth any investment, you can buy rage on it. I don't see why all the tears.
Maybe, if it's too extreme, they could just make it yeomanry instead. But really, it's not that big a deal.
Maybe, if it's too extreme, they could just make it yeomanry instead. But really, it's not that big a deal.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Bench Crab
Because i never specified that you had died before shooting the gun, and this is a videogame, where after you die, you're able to do just that.RedKGB wrote:False start. Why would I be shotting some one if I was dead.
perhaps in countries where theft & murder is met with a death sentence by police regardless of the circumstances.RedKGB wrote:This more inline with the cops going out and bringing the killer to justice.
-
RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Bench Crab
Then like I said, make it for murder only.Kirche wrote:Because i never specified that you had died before shooting the gun, and this is a videogame, where after you die, you're able to do just that.RedKGB wrote:False start. Why would I be shotting some one if I was dead.
perhaps in countries where theft & murder is met with a death sentence by police regardless of the circumstances.RedKGB wrote:This more inline with the cops going out and bringing the killer to justice.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Bench Crab
yeah, good idea like 250K at least but idk if it isn't too low maybe it should be much much moreAvu wrote:My suggestion is change it to a new skill that only does that so it's fair to every character combat alt or not.
maybe 250K for very weak nidbanes and separate more expensive skill for stronger
maybe not the best solution but if devs added them to the game they probably want em in the game and it would be a lot better than it is currently
Last edited by MadNomad on Thu Jan 26, 2017 2:38 am, edited 1 time in total.
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Bench Crab
Are you drunk? The point is to deter alts that bait scents but still be fair for "innocents"MadNomad wrote:yeah, good idea like 250K at least but idk if it isn't too low maybe it should be much much moreAvu wrote:My suggestion is change it to a new skill that only does that so it's fair to every character combat alt or not.
maybe 250K for very weak nidbanes and separate more expensive skill for stronger
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Bench Crab
nm
Last edited by stickman on Thu Jan 26, 2017 3:00 am, edited 1 time in total.
-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Bench Crab
Nidbanes are a flawed concept and only serve to be a bandaid for the gaping wound that is permadeath, they might as well be removed, as there will never be a point where they are not entirely useless or entirely too strong for their intended purpose.
-
Thuzzy
- Posts: 102
- Joined: Mon Jun 01, 2015 9:25 pm
Re: Game Development: Bench Crab
Two weeks trying to get Take Aim, fuck my life.
pls fix jorbtar thx bby
pls fix jorbtar thx bby
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Bench Crab
Ok to stop all this noob salt, we should make it so that Worthy Hearthlings(>50 INT and >100k LP) can send nidbanes without rage and leave scents from being killed, since they have the intelligence to grasp the concept of hate, but do not wish the consequences of said feeling upon another.
Suck me good and hard thru my jorts