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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Bench Crab
Jorbtar can you please give us a way of healing crab caress? The -3 dexterity and the slow healing is terrible.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Bench Crab
That's a lot of demand on a limited availability item.MrPunchers wrote:Ancient Roots.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Bench Crab
MagicManICT wrote:That's a lot of demand on a limited availability item.MrPunchers wrote:Ancient Roots.
Didn't ask how.Adder1234 wrote:a way of healing crab caress
Suck me good and hard thru my jorts
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mamotromico
- Posts: 184
- Joined: Wed Aug 19, 2015 10:25 pm
Re: Game Development: Bench Crab
That's is not the only way to get justice, no one is forcing you to get the rage skill if you don't want.RedKGB wrote:No one is denying that pvp is full in force here.
However you can choose not to pvp, and still accept the risk of the game has pvp ability. The fact I can die is the thrill, the fact I should have to spend 30klp to get justice for a full peaceful player is whats wrong.
I am have not said I should not be able to die. I have been saying that nidbanes should only apply to murder, and to the murder of toons greater then 100klp.
I am not forcing you to be a carebear, stop forcing me to be a pvper.
And this "Justice" involve killing (or attempting to) back. You need to spend lp for that, why wouldn't it be the case?
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Giggidy
- Posts: 50
- Joined: Mon Sep 07, 2015 1:54 am
Re: Game Development: Bench Crab
So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Bench Crab
when the server restarts, which it had to do for the update, it causes all foragables & wild animals to despawnGiggidy wrote:So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Bench Crab
As a hermit, other then having someone, out of the goodness of their heart, come and kill the person, or having a combat alt for that one reason, when you have no desire to have any other combat skills, then yes, nidbanes is it.mamotromico wrote:That's is not the only way to get justice, no one is forcing you to get the rage skill if you don't want.
And this "Justice" involve killing (or attempting to) back. You need to spend lp for that, why wouldn't it be the case?
Spending lp to get the nidbane to go in effect is not the same as having to spend lp on a skill that has no other bearing on my toon other then in case it dies to a player.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Bench Crab
it also gives you a cool new emote called "rage" that lets you shake your fist angrily, quite similar to your reaction to this update i might add.RedKGB wrote:a skill that has no other bearing on my toon other then in case it dies to a player.
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Giggidy
- Posts: 50
- Joined: Mon Sep 07, 2015 1:54 am
Re: Game Development: Bench Crab
Yeah, but WWW results were tied to the map tile it spawned in. If you picked a WWW from tile from 120/120, and the first time it turned into a carrot, any other WWWs from tile 120/120 would turn into carrots. So they said they fixed WWWs being the same crop over large tiles, just want to check if it randomized the new tiles, or if I shouldn't bother looking close to home for the few I'm missing.Kirche wrote:when the server restarts, which it had to do for the update, it causes all foragables & wild animals to despawnGiggidy wrote:So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?