now that the problem of spawning alts as murder fodder is solved-ish, i was thinking having to buy rage on a farmer or blacksmith is a waste of lp...
maybe one solution is to make skills like Deep Artifice, Druidic Rite or Lawspeaking work the same way as rage regarding the scents.
even if you are a peacefull hermit you should aim to get at least one of those 3 skills, and it prevents shitty muder bait alts, even lawspeaking that is the cheapest skill of the 3, cost more than rage with prerequisites and all.
so it solves both the problem of murder-bait alts, and also gives the option for peaceful people to be protected of random acts of violence.
you can still rush rage faster than any of the skills im talking about.
please don't derail this thread with talk of nidbanes and other shit im just talking about scents.
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Scents and rage
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Scents and rage
Or maybe just if characters total LP exceeds certain amount nidbanes cant be summoned even if it is killed.
This way crafters dont have to buy rage or something
This way crafters dont have to buy rage or something

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