Explain to me, what is the benefit of lawspeak to some one that does not form a village? Trying to learn here.jordancoles wrote:100k total or change the skill required to lawspeaking but otherwise it's fine as it is imo
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RedKGB
- Posts: 730
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Re: Game Development: Bench Crab
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Granger
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Re: Game Development: Bench Crab
What about making it a toggle?
You can either rage -or- you can send nidbane (in the sense of a scent is dropping when someone assaults/batters/murders you).
So unlocking the ability to physically attack others would void the insurance.
This wouldn't stop you from defending yourself in case someone forces PvP on you. But in case you're able to 'invite' others into a fight this way of retaliation will be closed to you completely till the end of the character.
You can either rage -or- you can send nidbane (in the sense of a scent is dropping when someone assaults/batters/murders you).
So unlocking the ability to physically attack others would void the insurance.
This wouldn't stop you from defending yourself in case someone forces PvP on you. But in case you're able to 'invite' others into a fight this way of retaliation will be closed to you completely till the end of the character.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jordancoles
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Re: Game Development: Bench Crab
It's a step above yeomanry and shows some form of character development that actually falls in line with the general progression of the gameRedKGB wrote:Explain to me, what is the benefit of lawspeak to some one that does not form a village? Trying to learn here.jordancoles wrote:100k total or change the skill required to lawspeaking but otherwise it's fine as it is imo
Hermit or not everyone should make a village idol on their base because otherwise you could just be claimed over at any time
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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borka
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Re: Game Development: Bench Crab
What jordancoles said plusRedKGB wrote:Explain to me, what is the benefit of lawspeak to some one that does not form a village? Trying to learn here.jordancoles wrote:100k total or change the skill required to lawspeaking but otherwise it's fine as it is imo
http://ringofbrodgar.com/wiki/Sublime_Portico
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Bench Crab
I like this, prefer muder only, but I like this.Granger wrote:What about making it a toggle?
You can either rage -or- you can send nidbane (in the sense of a scent is dropping when someone assaults/batters/murders you).
So unlocking the ability to physically attack others would void the insurance.
This wouldn't stop you from defending yourself in case someone forces PvP on you. But in case you're able to 'invite' others into a fight this way of retaliation will be closed to you completely till the end of the character.
Thank you on the village claim info concerning lawspeak.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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ven
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Re: Game Development: Bench Crab
Wasn't targetting you specifically, but the community's trope of shutting down ideas with the usual "this is how haven is, can't or shouldn't be changed", apparently implied in that post.MagicManICT wrote:A) where do I actually say this, and (Hint: I didn't, this is an issue with all f2p MMOs, but then that's why so many of them are so grindy or throw a ton of man-hours at customer service in attempts to stop it)ven wrote:Yes you can, don't be silly. This "this is how haven always was and should be" thing is getting old.MagicManICT wrote:This is part of the nature of the game, though, and you can't cure or prevent it.
I do dislike it when a mod makes categorical claims like that one, effectively discouraging further suggestions to curb alts (or belittling them, since many different solutions to alting have already been proposed and discussed on C&I and elsewhere). Anyway, you've already raised me a similar point once and I've already respondedB) how do you do it without throwing a ton of money at the problem? Instead of getting all pissy about some perceived point of view of other players, maybe try to make real concepts that can actually be implemented by a two man dev team that doesn't ruin the rest of the HnH experience.
viewtopic.php?f=40&t=46448&start=70#p604212
Alts cease to be a problem not when they're at 0%, but when they're reduced to the point where they no longer influence gameplay and game development significantly.
Venator
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Granger
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Re: Game Development: Bench Crab
He has a point that is not connected to his moderator function (you'll notice when a moderator moderates, in the meantime we're also users like you are except that we also take the trash out and clean the dishes) and his question how this should be dealt within the limits of available resources is both valid and unanswered.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aethyr
- Posts: 323
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Re: Game Development: Bench Crab
jordancoles wrote:It's a step above yeomanry and shows some form of character development that actually falls in line with the general progression of the gameRedKGB wrote:Explain to me, what is the benefit of lawspeak to some one that does not form a village? Trying to learn here.jordancoles wrote:100k total or change the skill required to lawspeaking but otherwise it's fine as it is imo
Hermit or not everyone should make a village idol on their base because otherwise you could just be claimed over at any time
I have not to form a village if one of my friends already have one. So I don't need lawspeaking
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ven
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Re: Game Development: Bench Crab
When a mod says "this is part of the game and can't be changed", he's discouraging discussion regardless of the role he is playing at that moment. What a mod says carries some level of officiality whether he wants it or not.Granger wrote:He has a point that is not connected to his moderator function (you'll notice when a moderator moderates, in the meantime we're also users like you are except that we also take the trash out and clean the dishes) and his question how this should be dealt within the limits of available resources is both valid and unanswered.
This question has already been answered, in different degrees and by different people. These threads come to mind but there are others around:
viewtopic.php?f=48&t=51441
viewtopic.php?f=48&t=53331&p=706556
viewtopic.php?f=39&t=52550&start=450#p696507
viewtopic.php?f=48&t=50431&start=20#p666094
viewtopic.php?f=39&t=46796&start=160#p610519
and further down on this one viewtopic.php?f=48&t=52591
Venator
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MrPunchers
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Re: Game Development: Bench Crab
So Nidbane alts when?Granger wrote:What about making it a toggle?
You can either rage -or- you can send nidbane (in the sense of a scent is dropping when someone assaults/batters/murders you).
So unlocking the ability to physically attack others would void the insurance.
This wouldn't stop you from defending yourself in case someone forces PvP on you. But in case you're able to 'invite' others into a fight this way of retaliation will be closed to you completely till the end of the character.
Suck me good and hard thru my jorts