useless combat moves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: useless combat moves

Post by NOOBY93 »

spawningmink wrote:just let us buy skills to learn moves
YES P L E A SE XDD
Jalpha wrote:I believe in my interpretation of things.
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: useless combat moves

Post by MrBunzy »

With how difficult it is to get discoveries, I kindof don't mind that some moves are inferior right now. Shitty moves can just get used by players struggling to get the optimal moves, rather than completely ignored like in previous iterations of combat. Also, the combat meta still hasn't been totally solidified, and different players will have different opinions about which moves are op or useless. Personally I think regain composure is totally viable, cleave isnt in either of its colors, so you can afford to let them get pretty high, and the lower base percent might actually be worth the utility you get from it. Go for the jugular also has potential for use, as it has the highest base damage out of all the ua attacks making it great for damaging heavily armored players.

I do agree that it's silly for yellow to have so many attacks that do essentially the same thing with different tiers of effectiveness (see kick/haymaker/sideswipe/uppercut). Also, the attacks that give ip like quick barrage and low blow seem to be pretty universally useless at the moment because of how mandatory take aim is, and the mechanic should probably be scrapped unless there is a rework to the ip system.

Attacks that hit multiple enemies are also pretty bad, because being in a situation where you could hit multiple targets implies that you are being attacked by multiple players at once, and when that happens if you arn't spamming defenses you are pretty much dead. If this effect is going to work it should be on things like flex and feign dodge, so that you can stay alive as you try to fight multiple people.
(once and futue king btw)
User avatar
HasseKebab
Posts: 1782
Joined: Sun Mar 06, 2011 8:59 pm

Re: useless combat moves

Post by HasseKebab »

MrBunzy wrote:
With how difficult it is to get discoveries, I kindof don't mind that some moves are inferior right now. Shitty moves can just get used by players struggling to get the optimal moves, rather than completely ignored like in previous iterations of combat. Also, the combat meta still hasn't been totally solidified, and different players will have different opinions about which moves are op or useless. Personally I think regain composure is totally viable, cleave isnt in either of its colors, so you can afford to let them get pretty high, and the lower base percent might actually be worth the utility you get from it. Go for the jugular also has potential for use, as it has the highest base damage out of all the ua attacks making it great for damaging heavily armored players.

I do agree that it's silly for yellow to have so many attacks that do essentially the same thing with different tiers of effectiveness (see kick/haymaker/sideswipe/uppercut). Also, the attacks that give ip like quick barrage and low blow seem to be pretty universally useless at the moment because of how mandatory take aim is, and the mechanic should probably be scrapped unless there is a rework to the ip system.

Attacks that hit multiple enemies are also pretty bad, because being in a situation where you could hit multiple targets implies that you are being attacked by multiple players at once, and when that happens if you arn't spamming defenses you are pretty much dead. If this effect is going to work it should be on things like flex and feign dodge, so that you can stay alive as you try to fight multiple people.

I don't know how you can think that Regain Composure can be viable, you have to keep in mind that u have 10 slots in your deck, 2 of those go to take aim and think, then u need about 3 combat moves, Thats 5 slots already. You would also need a manvouer and oppurtunity knocks so we're at 7 now. Then of course you need artful evasion and dash 9.
So you could choose to have a shitty and ineffective restoration that only restores 15% green at it's best or you could put in quick dodge, zig zag ruse or a defensive manouver.

Yes Go for the Jugular has potential for use but the thing is as i said, too high IP cost. In actual combat you're never going to get enough coins to get good use out of it as it does cost 3 IP to use, you need to use is twice to actually deal damage (that's a total of 6 IP used already) and your opponent only needs to spend 3 IP on one artful evasion and just remove the openings that go for the jugular created. There's way more effective moves that are free and/or only cost less IP for the same task.


However i do not think that moves that hit mutiple opponents are bad, some of them are actually really efficent moves versus just 1 opponent.
 Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: useless combat moves

Post by Sarge »

@OP Nice constructive post 8-)
spawningmink wrote:just let us buy skills to learn moves
This might have some merit.
factnfiction101 wrote:^I agree with this guy.
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: useless combat moves

Post by NOOBY93 »

Sarge wrote:@OP Nice constructive post 8-)
spawningmink wrote:just let us buy skills to learn moves
This might have some merit.
It was like that in legacy and nobody complained. They probably changed it so nobody can use 1 UA opp knocks alts, but literally nobody did that.
Jalpha wrote:I believe in my interpretation of things.
User avatar
HasseKebab
Posts: 1782
Joined: Sun Mar 06, 2011 8:59 pm

Re: useless combat moves

Post by HasseKebab »

Sarge wrote:@OP Nice constructive post 8-)
spawningmink wrote:just let us buy skills to learn moves
This might have some merit.
your post isnt contributing anything to my post hello
 Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: useless combat moves

Post by DeadlyPencil »

Go For Jugular and Rip Apart definitely need an IP cost reduction


They should also do more varied combat stuff...

examples:
Add increase unarmed damage to chin up when its active
Add increased weapon damage to "to arms" and double that if they are dual wielding when its active.

Posted this a few times in the past. ill keep posting every once in awhile until they do something
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: useless combat moves

Post by MadNomad »

NOOBY93 wrote: It was like that in legacy and nobody complained. They probably changed it so nobody can use 1 UA opp knocks alts, but literally nobody did that.
ya, back then it was 30% regardless, but now it depends on ua, so it seems like the reason is other
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: useless combat moves

Post by NOOBY93 »

MadNomad wrote:
NOOBY93 wrote: It was like that in legacy and nobody complained. They probably changed it so nobody can use 1 UA opp knocks alts, but literally nobody did that.
ya, back then it was 30% regardless, but now it depends on ua, so seems like the reason is other
This furthers my point even more then. There's literally no reason to have to farm animals to get moves. Aren't the devs against farming animals like they are meat bags anyway?
Jalpha wrote:I believe in my interpretation of things.
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: useless combat moves

Post by MadNomad »

wondering if they will add this at some point... (after seeing some things u never know!!!)

viewtopic.php?f=48&t=47847&hilit=tedium+tm

Return to “Critique & Ideas”