Started updating the keyboard shortcuts. I'm only pulling in the stuff from the legacy page for now, and that may need reorganized.
On the show/hide interface, there's 3 cycled states. Visible/not visible are the two obvious ones, but what's the third? Anyone know? should I ask loftar? I only ask as Ctrl + C (chat) cycles through activate chat, hide window, show window. That I know of, there are no active states for the interface and everything you can open/close is on a mod+key shortcut.
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MagicManICT
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Re: Ring of Brodgar Wiki
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aethyr
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Re: Ring of Brodgar Wiki
MagicManICT wrote:Started updating the keyboard shortcuts. I'm only pulling in the stuff from the legacy page for now, and that may need reorganized.
On the show/hide interface, there's 3 cycled states. Visible/not visible are the two obvious ones, but what's the third? Anyone know? should I ask loftar? I only ask as Ctrl + C (chat) cycles through activate chat, hide window, show window. That I know of, there are no active states for the interface and everything you can open/close is on a mod+key shortcut.
Are you talking about space? I think it is "all visible", "right box not visible", "all not visible". But I may be wrong, default client does not work on my computer anymore...
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MagicManICT
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Re: Ring of Brodgar Wiki
Yes, "space bar" is show/hide interface on the standard client. I believe Amber and others have moved this to another shortcut so it isn't as easily toggled. I flipped through it while I was messing around, but didn't see it do anything.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aethyr
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Re: Ring of Brodgar Wiki
MagicManICT wrote:Yes, "space bar" is show/hide interface on the standard client. I believe Amber and others have moved this to another shortcut so it isn't as easily toggled. I flipped through it while I was messing around, but didn't see it do anything.
On amber it is shift+del and has only 2 option, visible/not visible
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MagicManICT
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Re: Ring of Brodgar Wiki
We're aiming to keep the wiki information on the client to the standard client. I'll agree that in many aspects the mods are great and add a ton of usability and features, but goes beyond the basics. Besides, most of them are well documented with their informational posts.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aethyr
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Re: Ring of Brodgar Wiki
I know that, if was just an info to complete your statement 
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MagicManICT
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Re: Ring of Brodgar Wiki
Thanks for the effort. I'll double check again when I play some more later. Logged out because I ran out of things to do other than build a wall. I hate building walls.
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ricky
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Re: Ring of Brodgar Wiki
MagicManICT wrote:ricky wrote:I think the easiest way to do it would be similar to the http://ringofbrodgar.com/wiki/Finer_Plant_Fibre page, where Objects required are listed, then objects Required by are automatically listed.
There's probably a way to state "X food [[requires:: Any Greens]]" and have the infobox list every item in that category, but that might be a bit cumbersome considering recipes such as "any meat" or "any berry" could potentially list dozens of items in the infobox.
I was thinking more along the lines of some sort of category tag or something so that we just add something like [[Category: Finer Plant Fibre]] and then any recipe that uses this would show the category page. We can then manage these per item rather than making sure that it gets added multiple places. As it is, if I look up Stinging Nettle, it doesn't mention that it counts as "Salad Greens," but if I go to the "Salad Greens" page, it's there. I should see it both places but only need to update one page, similar to how skills and required materials populate through other pages now. The question is, is this best done simply by adding categories on each item page and then setting up a category page just to see what they are, or should we tag them in the infobox somehow similar to how the infobox tracks buildings separately from armor?
I agree that getting the wide variety of ingredients to show up in the infobox would be extremely cumbersome to the user, especially when "any berry or fruit" would get dozens of items.
So I looked around and did some work with the Salad Greens due to their small number, and here's what I came up with:
creating a category tag which we can stick at the end of relevant pages will allow us to, obviously, categorize those items.
Creating an infobox page which can {{#ask:[[Category:XXXXX]]}} will automatically populate that infobox without having to edit the infobox for each new Salad Green
Tagging [[specific::XXXXX| ]] along with the category tag will display a "Specific type of XXXXX" in the infobox
what I'm trying to discover now is if there's a way to automatically make these categories populate their items with "specific type of" results without having to use the [[Specific::XXXXX| ]] tag
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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MagicManICT
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Re: Ring of Brodgar Wiki
Thanks, ricky. I was looking into this previously, but got in over my head with things. The infobox isn't documented well and I didn't want to break anything. I'd be afraid this community would hunt me down and roast me alive.
(Would love pointers to the wiki docs on this stuff or some extra reading.)
(Would love pointers to the wiki docs on this stuff or some extra reading.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ricky
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Re: Ring of Brodgar Wiki
MagicManICT wrote:Thanks, ricky. I was looking into this previously, but got in over my head with things. The infobox isn't documented well and I didn't want to break anything. I'd be afraid this community would hunt me down and roast me alive.
(Would love pointers to the wiki docs on this stuff or some extra reading.)
Truth be told, I've been mostly browsing through the infobox and gleaning what information I can as I go.
there is, however, this very useful page( Which I just Found, i'm going to have to read it too): http://ringofbrodgar.com/wiki/User_talk:Rook
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.