Speed of fleeing animals need a nerf

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maze
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Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Speed of fleeing animals need a nerf

Post by maze »

Been saying this for years. and now its even more noticeable >.<
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Glorthan
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Joined: Tue Jun 11, 2013 4:33 pm

Re: Speed of fleeing animals need a nerf

Post by Glorthan »

MadNomad wrote:indeed, we shouldn't even make any effort to get profit, devs should just spawn a lot of dead animal corpses around the world :roll:
this thread is silly
Give useful feedback or fuck off.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Speed of fleeing animals need a nerf

Post by MagicManICT »

MadNomad wrote:indeed, we shouldn't even make any effort to get profit, devs should just spawn a lot of dead animal corpses around the world :roll:
this thread is silly
A) exploits need to be fixed.
B) when they get fixed, practical means of hunting will be needed. The current system is just stupid and people use the exploits so often because of this issue.

Don't get me wrong. people just sat in a boat (or in shallow water) building up IP vs a bear and then one-shotting it with a high quality sword in legacy. If there's some way to exploit the system, someone will find a way to do it and repeat it until they get bored with the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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tyrtix
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Re: Speed of fleeing animals need a nerf

Post by tyrtix »

MagicManICT wrote:
MadNomad wrote:indeed, we shouldn't even make any effort to get profit, devs should just spawn a lot of dead animal corpses around the world :roll:
this thread is silly
A) exploits need to be fixed.
B) when they get fixed, practical means of hunting will be needed. The current system is just stupid and people use the exploits so often because of this issue.

Don't get me wrong. people just sat in a boat (or in shallow water) building up IP vs a bear and then one-shotting it with a high quality sword in legacy. If there's some way to exploit the system, someone will find a way to do it and repeat it until they get bored with the game.
Heh, someone seems to not understand that when exploits become mechanics, the game design failed.

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