This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Nerf Crabs
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
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Re: Nerf Crabs
bolognaman wrote:This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".
RNG, crab another 100 grabs to confirm
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Nerf Crabs
Doesn't work, it's just RNG. I'll start a second crab-altbolognaman wrote:This seemed to work for me with a small sample size. Picked 6 crabs from directly behind, with gloves, and didn't take any damage.ULGMsean wrote:A friend of mine told me, "try grabbin em from behind".


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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Nerf Crabs
Yeah I agree, crab wounds are OP even with gloves. -3 dex per injury line and ~4rl hr/tick/line to heal is way too much. HaIf it, or make it a sliding scale, preferably the former.
factnfiction101 wrote:^I agree with this guy.
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: Nerf Crabs
Why not just make the wounds treatable like most other wounds? Yarrow,Waybroad, Mud Ointment just pick something and let us use that to heal the wounds? Even with debuff from treatments it would still be faster.
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CHEESE FOR EVERYONE!
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
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Beronica
- Posts: 48
- Joined: Tue May 08, 2012 12:26 am
Re: Nerf Crabs
I will revive and reaffirm that wounds from catching crabs can be a real killer. Without an method of mitigation, the damage can stick around for over a week. This leaves a character halted in their progress. Special gloves or a treatment that heals faster will be preferred.
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Thaydi
- Posts: 139
- Joined: Mon Nov 08, 2010 11:18 pm
Re: Nerf Crabs
Got crabs once. Never got again because of the wounds. Too op 
Last edited by Thaydi on Tue Mar 21, 2017 2:42 pm, edited 1 time in total.
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World 9 - Founder of Meadhaus County
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Nerf Crabs
It's easy, just make alts. You already need them for everything else in the game: metal spiralling, digging, travelling, fighting, crafting, etc. Just add one more to the list: "shit alt with a bit of surv for picking up crabs".
The game appears to be designed to promote alts.
The game appears to be designed to promote alts.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Nerf Crabs
I live as a hermit and tend to stick to just one main character and this is a real pain to deal with these crabs. As cyrus said, we should be able to treat them with yarrow, mud-ointment or waybroad. Ant wounds are treatable with yarrow, why not crab wounds? They're just a nuisance.
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