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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Masonry
at least with masonry you'll somewhat be able to expect what will require it, lore however, just pops up in random shit whenever it feels like it.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Masonry
Will is trash too
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Masonry
Will should be removed, imo. The masonry and lore skills just need a little tweaking to work better.jordancoles wrote:Will is trash too
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Rance-sama
- Posts: 59
- Joined: Sat Feb 06, 2016 4:55 am
Re: Masonry
Farming should be removed from garden and treeplanter pots, I don't have issues with masonry other than that.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Masonry
Fuck off with this crap



Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Masonry
How are you complaining about masonry when there's fucking will and lore. That shit is just randomly tossed everywhere, and there's nothing that even gives will. Also a shout-out to charisma, the OG trash stat. Thanks for putting it in every thing, jorb. Really appreciate it.





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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Masonry
Can not wait until jorb adds Will as combat relevant stat half way through world. You will all be sorry then.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Masonry
Adding new abilities by dividing the functionality of existing ones is actually a great idea, I can't wait until we have abilities like "damage with copper arrows and a ranger's bow against mammoths at 7:00 in wald terrain" and "quality of foraged blueberries on green forest tiles near deep water and 2 or more caves"
This is a great way to add engaging, not-tedious content to Haven and Alts
This is a great way to add engaging, not-tedious content to Haven and Alts
Join the Haven and Hearth Discord!
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Masonry
not that bad, 150 is enough and such small amount can quickly be rebuilt once u have curio industryapoc254 wrote:The Masonry stat is sneaky... enough said.
but true, this wasnt necessary
abt79 wrote:tedious content